Wings of Honor
Wings of Honor Title Wings of Honor

W.W.I flight simulations
on Wings Of Honor


If it were to be simply put, Wings of Honor is about W.W.I aviation. However, it cannot be simply put.

WWI was a time of amazing change practically throughout the world, but perhaps the greatest change the world witnessed was the dawn of aviation, and within a few short years, the dawn of combat aviation.

Aircraft in WW1 started out as a seemingly random collection of fabric, wood and wires that was barely able to lift the pilot off the ground. Within a few years, aircraft were achieving terrifying speeds, strafing infantry with deadly effectiveness, and bombing key targets. Air to air combat was being carried out with nimble, strong, and deadly machines.

The pilots of these early aircraft were daring, strong men that viewed their fellow pilots as brothers. The ties were close, and indeed, the respect for one another extended across enemy lines. These men were the "knights" of the air, and particularly at the beginning of the war, carried a chivalrous code of honor with them for which they would sooner die than break.

Wings of Honor is dedicated to this time in our world history, and in particular, these men and their machines.

We honor and strive to understand this turbulent time and these men though historical features about the men, their aircraft and the war, as well as simulations, modeling, and discussion. You will find all of it here at Wings of Honor.

Our primary goal is to work with you to help us all gain a better understanding of our past while having fun at the same time.

We sincerely hope you enjoy your visit, and we welcome your input and feedback as to how we can continue to serve you better each and every day.


John 'Jupes' Hansen
Wings Of Honor Founder

Rüdiger 'Gremlin' Gemmrig
Wings Of Honor Webmaster


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News Reports

Wednesday, 03rd March 2010


Posted at 20:59 GMT by


Rise Of Flight Logo Update 1.011 has been released by neoqb today. In the following you will find the list of changes.



Change list 1.010 - 1.011:

NEW/IMPROVED FEATURES:

1. MAIN: Offline General Game Mode added.
2. MAIN: Quick Mission Game Sub-Mode added.
3. MAIN: Fokker D.VIIF fighter added.
4. MAIN: "Hat In The Ring" Campaign added.
5. MAIN: Dynamic Windsocks added to Fly Now missions, Quick Missions and Fast Co-op missions.
6. MAIN: Over-G graphics and sound effects added.
7. MAIN: New Wounding graphics and sound effects added.
8. MAIN: 3rd party skin approving system for MODS OFF game mode added.
9. GRAPHICS: Gamma-correction control added to Settings.exe.
10. GRAPHICS: New optional Bloom post-effect added.
11. GRAPHICS: Optional HDR post-effect added.
12. GRAPHICS: New Rain Drops post-effect added.
13. GRAPHICS: Planes and Vehicles visibility range increased for views with narrow FOV.
14. MULTIPLAYER: System chat messages added (Player connected, Player exited, Player banned, Player kicked, Player pilot killed, Player A shot down Player B).
15. VIEW: "Allow spectators" option completed. Now if it's off, then any user is only able to look from his cockpit or friendly camera operator.
16. PLANE: Mixture and Radiator controlling keys are smoothed.
17. PLANE AI: Planes AI settings are now specified not in code but in config files, so now tuning them is easier for modders.
18. GUI: New design of the Main Menu added.
19. GUI: Mission Options dialog redesigned.
20. GUI: Mission Options presets added.
21. GUI: Logoff function on Main Screen.
22. GUI: Flight Recording settings moved to Options screen.
23. GUI: New design of Hangar Plane Settings window added.
24. GUI: Career screen redesigned.
25. GUI: In-game flight map and chat position, size, opacity now storing.
26. GUI: MG convergence setting storing added.
27. GUI: Chat is accessible from all Pre-Mission screens in Cooperative game mode.
28. GUI: Ships and Trains map icons added.

FIXES/BALANCING:

1. MAIN: Sound-stutters/delays and Sound-related stuttering under Windows 7 was significantly reduced.
2. GRAPHICS: Night reflections on chrome surfaces fixed.
3. GRAPHICS: Moon phase inversion fixed.
4. INPUT: Curves storing bug fixed.
5. INPUT: Mouse sensitivity and mouse Y invert options fixed.
6. VIEW: Camera controls (zoom) stuck fixed.
7. VIEW: Camera should no more "look to nowhere" when deactivated planes are presented in mission.
8. VIEW: Camera operators were fixed - now it can be dynamically deactivated and activated from mission. Selection of camera operator by F12 and LCtrl-F12 now corresponds to coalition(ie. Allies or Central Powers) of the Camera operator. This should greatly help mission modders.
9. PLANE: In case of "start in air", key-controlled Mixture and Radiator no longer drops down on first touch.
10. PLANE: Now in case of "start in air" radiator shutters are in "full open" mode (before is was in "full close" position).
11. PLANE: MG Belts movement now visible when firing (not only when reloading).
12. PLANE AI: Fokker Dr.I often ground-crashing in low-level air combat fixed.
13. PLANE AI: Sopwith Camels often ground-crashing when attacking landed plane fixed.
14. PLANE AI: Sopwith Camels oscillation when attacking landed plane fixed.
15. VEHICLES: Ground units should no longer fire in place where deactivated object was located.
16. VEHICLES: Game crashing when ship receives a waypoint which is located beyond the complex and long river system fixed. Such a complex situation is still not supported by ship's pathfinder, but CTD is fixed.
17. CAREER: Career should now be correctly finishing if squadron plane time of service is over in 1917.
18. STATISTICS: Aerostats should be correctly counted in the post-mission statistics now.
19. STATISTICS: Client's wounding, which was caused by collision, now is shown in post-mission statistics.
20. STATISTICS: Autopilot now not blocking profile statistics.
21. STATISTICS: Plane kill event now happens in the start of plane engine fire. So kill-stealing in this case is now restricted.
22. DSERVER: System logs added.
23. DSERVER: Added missions rotation limit parameter (ShutdownLoads=…), it is temporary solution against DServer crashing after 16..19 like on COCOS server.


Source: Rise Of Flight Forum - Announcements
Rise Of Flight Website



Sunday, 28th February 2010


Posted at 23:04 GMT by


Rise Of Flight Logo A new entry on neoqb's news page is giving some information about the features to be expected in update 1.011.

First off, there will be the long awaited 'playing offline' feature. A user then is free to decide if he wants his single player actions logged by neoqb's servers or not. Going online will be necessary only if there is a new game update or if additional content (planes) has been purchased by a user. Also after going online the offline game statistics will be synchronised automatically with neoqb's master server but this can be aborted by the user.



RoF - Online and Offline Buttons - Screenshot by neoqb (26-Feb-2010)



A new 'Quick Mission' feature will be introduced. We already informed you about it in an earlier news update.

Then there will be the 'Campaign' mode introduced in the announcement as a new feature. Many of you will wonder what there is new as there is already a Campaign mode in Rise Of Flight. But currently the Training Campaign is the only one included in the game. The improved Campaign will bring you successive single player scenario missions grouped together. Each mission builds up on the results of the earlier mission. Unfortunately, to start a new mission the result of the previous one need to be logged by neoqb's servers. In short you still have to go online to play the mor advanced part of RoF's single player mode. neoqb relies on the input form the gaming community to provide you with custom made campaigns. A first one willl be the 'Hat In the Ring' campaign where you can fly with 94th Areo Squadron.

A new plane will be introduced - the Fokker D.VIIF. A upgraded version of the Fokker D.VII beign in the basic game the D.VIIF will sport a BMW high compression angine and is to be expected to perform much better at greater operational flight altitudes. There wil be an altitude throttle which can be used in the game but the handling of the aircraft gets more complicated as the main throttle and the altitude throttle have to be watched to not burn out the engine during flight.


RoF - New Fokker D.VIIF - Screenshot by neoqb (26-Feb-2010)



The best custom skins that have been made by users since release of the game will be included in an 'Approved Skin Pack' concept. To find out which are the best skins there will be a special forum section opening soon on the RoF forums. Users then can vote for the best skins to be inclued in this pack and one can download this pack through file sharing mechanisms like torrent distributions. neoqb doe snot plan to host the 'Approved Skin Pack' on their servers. Users can download this pack and use it in the 'Mods Off' mode of RoF. This was an eagerly awaited feature of the RoF Community.

Finally there will be visual improvements in the simulation's graphics engine. It has to be seen how this will affect the general performance of the game.

The always online requirement for offline play will be part of new Ubisoft game titles. Meanwhile Electronic Arts is one step ahead of Ubisoft and has abandoned the concept after heavy complaints from their customers. From watching at the forum posts from people refraining to buy RoF due to the online requirment I am sure neoqb is on the right way and will get a bigger customer base. Piracy is an issue but nonetheless revenue can genreated also through extra content like add on planes.


Source: Rise Of Flight News Page
Rise Of Flight Website



Posted at 23:04 GMT by





Thursday, 18th February 2010


Posted at 22:27 GMT by


First Eagles 2 PC Box Cover (08-Feb-2010)
After the release of their W.W.I flight simulation title First Eagles 2 Third Wire Productions have also released a set of additional tools to help with modding FE2. There is a 3D Studio Max (2009) Exporter Plug-in, a Guns Editor and a Weapons Editor. Go grab them here.




Source: Third Wire News Page
First Eagles 2 Official Homepage



Tuesday, 09th February 2010


Posted at 22:48 GMT by


First Eagles 2 PC Box Cover (08-Feb-2010)
Third Wire Productions have released their W.W.I flight simulation title First Eagles 2. This is not exactly a completely new simulation. It is rather an improved version of First Eagles plus Expansion Pack to achieve compatibility with Windows Vista and Windows 7. Improvements include DirectX 10 compatibility with shaders and bump mapping (no bump mapping on Windows XP).



There are the same player flyable aircraft as in First Eagles 1 + Expansion Pack which include Albatros D.III, Albatros D.V, Fokker Dr.I, Fokker D.VII, Royal Aircraft Factory S.E.5a, Sopwith Camel, and SPAD XIII.


Player Flyable Aircraft
  • Albatros D.III
  • Albatros D.III(OAW)
  • Albatros D.V
  • Albatros D.Va
  • Fokker Dr.I
  • Fokker D.VII
  • Fokker D.VII(F)
  • RAF S.E.5a
  • Sopwith F.1 Camel
  • SPAD 13 C.1


AI Aircraft
  • AEG G.IV
  • D.F.W. C.V
  • RAF R.E.8
  • Salmson 2 A.2
  • Sopwith 1 1/2 Strutter
  • SPAD 7 C.1



Some screenshots courtesy of Third Wire Productions:


First Eagles - Official Shots - Screenshot by Thirdwire (08-Feb-2010)


First Eagles - Official Shots - Screenshot by Thirdwire (08-Feb-2010)


First Eagles - Official Shots - Screenshot by Thirdwire (08-Feb-2010)



You can buy First Eagles 2 from the Thirdwire Online Store


Source: Third Wire News Page
First Eagles 2 Official Homepage





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