Wings of Honor
Wings of Honor Title Wings of Honor

W.W.I flight simulations
on Wings Of Honor


If it were to be simply put, Wings of Honor is about W.W.I aviation. However, it cannot be simply put.

WWI was a time of amazing change practically throughout the world, but perhaps the greatest change the world witnessed was the dawn of aviation, and within a few short years, the dawn of combat aviation.

Aircraft in WW1 started out as a seemingly random collection of fabric, wood and wires that was barely able to lift the pilot off the ground. Within a few years, aircraft were achieving terrifying speeds, strafing infantry with deadly effectiveness, and bombing key targets. Air to air combat was being carried out with nimble, strong, and deadly machines.

The pilots of these early aircraft were daring, strong men that viewed their fellow pilots as brothers. The ties were close, and indeed, the respect for one another extended across enemy lines. These men were the "knights" of the air, and particularly at the beginning of the war, carried a chivalrous code of honor with them for which they would sooner die than break.

Wings of Honor is dedicated to this time in our world history, and in particular, these men and their machines.

We honor and strive to understand this turbulent time and these men though historical features about the men, their aircraft and the war, as well as simulations, modeling, and discussion. You will find all of it here at Wings of Honor.

Our primary goal is to work with you to help us all gain a better understanding of our past while having fun at the same time.

We sincerely hope you enjoy your visit, and we welcome your input and feedback as to how we can continue to serve you better each and every day.


Jupes
Wings Of Honor Founder

Gremlin
Wings Of Honor Webmaster


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News Reports

Sunday, 13th February 2011


Posted at 01:48 GMT by


Rise Of Flight Logo



According to the Rise Of Flight News Page the DFW C.V will be a flyable plane 'very soon'.

Read more …



Friday, 07th January 2011


Posted at 20:33 GMT by


Wings Of Honor Text Logo


Last summer I wanted to switch to a new forum software. Progress went well but then life intervened and until now I had no time to make progress on this.

Today I bring the new forum online. So far all registered users, the forum structure and all topics have been taken over to the new forums.

New WoH Forums


There is a new functionality online: Downloads. Means you can upload your work by yourself to Wings Of Honor and every registered user can download it from there as soon as your upload has been approved by the forums admin. The maximum upload size is about 50 MByte. If your upload is larger then please contact me about it. Also you do not need to upload the software to the forum data base but also you can just link to files saved on other webspace or on servers by filehosters. Please check your uploads with appropriate virus scan engines to help a hassle-free experience to the people downloading files.

The downloads are categorized in categories and subcategories. I did not put up every category and subcategory I would know of but plan to expand them as the needs arise. If a category or subcategory is missing please notify me and I will put it up.

Please include a description for the file content. Maybe include the 'Read me' or an excerpt of it such that everyone knows what it is all about. Also if you include a screenshot then this would be helpful.


Downloads can be accessed via the forum download overview:
Forum Downloads

An example of a download is here:
Forum Downloads Example


The file downloads that have been posted up to today on the website are still accessible via the resources link for each flight simulation and are also accessible via the downloads index:
WoH Website Downloads Index


You need to be registered for posting and downloading files. There is a spam bot protection though. If there are problems please contact me.


Gremlin
Wings Of Honor Webmaster



Saturday, 01st January 2011


Posted at 15:40 GMT by


Rise Of Flight LogoHappy New Year to all! And here is version 6.01 of RoFCampaign by by Patrick Wilson with new features and improvements:



V6.1
New Features:
- No bomb payload for 2 seaters on recon or arty spot
Bug Fixes:
- Fixed no ammo on Pups and Tripes
- Fixed MG attack assignments
- Fixed invalid orientation value bug (caused mission not to load)
- Fixed HP name not appearing
- Fixed aircraft start position at Boistrancourt
- Fixed aircraft start position at Jametz
- Upped pilot AI ability

Go get it here as it is your Christmas present by Patrick ;o)


Thank you, Patrick, and Merry Christmas to you all.


Rise Of Flight Website



Friday, 24th December 2010


Posted at 00:51 GMT by


Rise Of Flight LogoThe new version 6.0 of RoFCampaign has been released by Patrick Wilson. It has several new features and improvements:



V6.0
New Features:
- Added mission types.
- Escort (air start only)
- Balloon Bust
- Balloon Defense (air start only)
- Ground Attack
- Ability to define airfield offsets per airfield
- See Airfields.RoFCampaign
- offset parameter
- Positive number moves towards hangar
- Supersedes "takeoff distance" parameter on config screen
- When you have a good value for an airfield, LET ME KNOW!
- Up to date on latest flyables
- Campaign can now start on 1/1/1916 (recommend 4/16 for best results)
= HP 0/400 is in campaign
Bug Fixes:
- Fixed some flights do not generate when player chooses air start
- Fixed mission altitude to take date into account
- Fixed some early war squadron info
- Squadron skins and corrections by Ansirial.

Go get it here as it is your Christmas present by Patrick ;o)


Thank you, Patrick, and Merry Christmas to you all.


Rise Of Flight Website



Sunday, 05th December 2010


Posted at 23:00 GMT by


Rise Of Flight Logo Update 1.15 has been announced in the Rise Of Flight Developer's News.

A lot of additions, fixes and improvements have been integrated in the flight simulation. Two new planes have been added. The first player-usable multi-seat aircraft has been introduced with the Handley Page O/400 bomber. Others will be developed by 777 Studios based on the experience made with this model.




777 Studios has also relased a demo video with the Handley Page O/400 bomber.

Handley Page O/400 Video:





The plane will allow you to man the pilot's and bomber's seats as well as the various gunners' seats. Additionally it is allowed to man the gunners' seats in mulitplayer even if you did not buy the plane.

A lot has been done in terms of graphical enhancements. Parallax mapping has been included to help players judge the distance to the ground while flying very low for example during landing. Two examples are shown in the screenshots below:

RoF - Parallax Mapping - Screenshot by 777 Studios (12-Nov-2010)


RoF - Parallax Mapping - Screenshot by 777 Studios (12-Nov-2010)



Other improvments have been made with sun illumination and surface reflections as you can see in the screenshots below:

RoF - Sun illumination - Screenshot by 777 Studios (12-Nov-2010)


RoF - Reflective materials - Screenshot by 777 Studios (12-Nov-2010)



To suit users with weaker PC equipment the game settings have been revised.


Another addition are the official Skins Pack for 1.016 as well as both community skins packs - the historical one and the fictional one. Download them from 777 Studios here:

RoF Official skinspack version 1.016
RoF Community historical skinspack Volume 4
RoF Community fictional skinspack Volume 4


Features list of version 1.016

GENERAL FEATURES:
1. Handley Page 0/400 was added
2. Bomb sight was added
3. New player-controlled turrets in single player mode
4. Multiplayer-controlled turrets with ammo and health inheritance (from last player-gunner)
5. Flare direction now depends on the pilot's direction of sight
6. Community Historical Skins Pack (vol.4) was approved
7. Community Fictional Skins Pack (vol.4) was approved
8. Official skins pack was updated to v.1.016

GRAPHICS FEATURES:
9. Point lights: lights from fires, flares, vehicles' headlights and explosions are now dynamically lighting up the terrain, water, objects and smoke
10. All trucks, staff cars and trains now have headlights
11. Terrain 3D micro-detail (parallax-mapping technology)
12. Cube-map based reflections on planes [a cube map includes the object's environment: reflecting the terrain, water, sky and clouds, these reflections are dynamic, look for high-reflective planes, 'glints')
13. Cube-map based ambient lighting: objects can now be lit by lights from different directions simultaneously, and so all objects (planes above all) look much more embedded in the scene, more naturalistic)
14. Advanced sun glow
15. Improved sun glare
16. Color correction post-processing shader (look for the High Contrast option in Settings)
17. Improved haze
18. HDR effect adjustments (high dynamic range lighting)
19. Advanced gamma correction (if your screen is too dark for example, do not forget to adjust gamma correction)
20. Cloud shadows (for terrain and objects)
21. Moving clouds (these are driven by the wind in the mission, don't forget that clouds are large objects and you will need to use time acceleration or a high wind speed setting in order to see scudding clouds)
22. Gamma-Correction: this setting is now available in Windowed mode, but is not available when Post Effects are turned OFF
23. Cockpit lighting on the Handley Page 0/400 (this lighting may be seen in darkness)
24. Navigation lights on the Handley Page 0/400
25. New 'big bombs explosions' effects

VIEW SYSTEM FEATURES:
26. Cockpit view (turret cockpit too) now tracks more slowly when zoomed in (when controlled by mouse)
27. New cockpit view smooth setting in Settings->Cameras (x10 setting also helps to avoid TrackIR + MSFFB2 stutters)

PLANE FEATURES:
28. Engine fire may now be extinguished by diving + side-slipping
29. Pilot and aircrew now do not die immediately upon entering water, but they will be slightly injured
30. Ammunition weight and drag are now affecting aircraft dynamics

GUI FEATURES:
31. Simple gauges now support multi-engined aircraft (showing the engines selection, and all engines parameters)
32. Hand gauges (compass, clock) and engine controls positions indicator now may be displayed by RCtrl+I when the Simple gauges option is off
33. Simple gauges positions now may be customised and reset by a double-click
34. Simple gauges now store their on/off condition between missions, this switch was added to the Widget menu
35. An 'Aircraft Reference' section in the main menu

OTHER FEATURES:
36. Player-Gunners now add to the 'Quorum' in CTF game mode
37. Player-controlled plane turrets now affect the flag capturing balance in the same way as separate fighters (so if I'm in an HP400 and I'm alone near the flag - you need at least 5 fighters to outweigh the flag-capturing numbers on your side)
38. Pup and Triplane, new scenery missions
39. Pup and Triplane, updated existing scenery missions
40. Mods On/Off warning in the Settings dialog


Change list of version 1.016

GRAPHICS CHANGES:
1. HDR at night was corrected
2. Inferno-White smokes when they're in the overcast layer was corrected
3. Flashing black graphics (but GUI visible) bug was corrected
4. Buggy moon and stars reflection in water at night were corrected
5. Common shadows providing opposite-direction shadows from muzzle flashes was corrected
6. Coloured cloud particles (while flying through cloud in bright time of day) were corrected
7. Shadows quality was improved
8. "Black stripes" on planes while camera range is intermediate were removed for "Common: High" shadows setting, this was not done for "Common: Medium" shadows setting to safe your performance.
9. Mission loading screen airplanes images resolution was reduced to to save additional memory for mission

PLANE CHANGES:
10. Pilot to-death time in a fighter when on fire was increased slightly
11. Plane fuel explosion possibility when the engine is on fire was tuned
12. Magnetos animation was corrected
13. Oil pressure indicators physics was improved

GUI CHANGES:
14. Skin selection storing in multiplayer now works correctly
15. Coalitions filter in dogfight statistics was corrected
16. Input options in single mission Hangar/Briefing now works correctly
17. ESC button causing erratic behaviour while loading a dogfight mission (sometimes causing a return to the main menu and awards display rather than to the DF screens) is now fixed
18. Dogfight briefing map now is not stuck when Flying Out
19. Neutral coalition now is not displayed in DF coalitions list
20. Altitude Throttle axis now may be tested in Options->Responses dialog

OTHER CHANGES:
21. Tall trees lower part collisions were corrected
22. Un-localised option names in SPA, FRA, GER localisations of Graphics Settings were localised
23. Used memory calculation for shadows setting was corrected


New controls:
Please delete your existing input profiles, select input profile, press DEFAULT button: after that you may customise your new profile. Default assignments of new 1.016 controls are:

1. LCtrl+C: go to next combat station when you're the plane owner
2. LShift+C: switch between MG positions in one station
3. T: Take/Drop turret rotation control (TrackIR works only if turret controls are dropped)
4. LShift+T: Gunsight view (turret)
5. LShift+Mouse: Gunsight view scrolling
6. TrackIR: Gunsight view scrolling
7. LShift+NP_5: Gunsight view reset to gunsight
8. R: Reload turret MGs
9. Mouse Wheel Button: Reload turret MGs
10. SPACE: Fire turret MGs
11. Mouse Left Button: Fire turret MGs
12. V: Bombsight on/off (it's also trying to turn on AutoLevel on engagement)
13. LShift+X/Z: AutoLevel course correction (hold while you want to correct your course)
14. F: Fire red flare
15. LShift+F: Fire green flare
16. LCtrl+F: Fire yellow flare
17. LAlt+F: Fire white flare
18. E: Turn on/off selected engines
19. RCtrl+1: engine 1 turn on/off
20. RCtrl+2: engine 2 turn on/off
21. RCtrl+3: engine 3 turn on/off
22. RCtrl+4: engine 4 turn on/off
23. 1: Select/Deselect engine 1 for controlling
24. 2: Select/Deselect engine 2 for controlling
25. 3: Select/Deselect engine 3 for controlling
26. 4: Select/Deselect engine 4 for controlling
27. 0: Select/Deselect common engines controlling mode (it keeps the deltas/changes which were set before in single engine control mode)

Also, you may to map your input devices axis or buttons to separate engine controls like

1. Engine 1/2/3/4 throttle
2. Engine 1/2/3/4 altitude throttle
3. Engine 1/2/3/4 mixture
4. Engine 1/2/3/4 radiator


Notes:

1. 1.015 and older Flight Records are obsolete in 1.016 version (the format was changed due to implementation of Bomber-related technologies). To have the option to playback your old records - make a copy of the 1.015 version (BEFORE updating it to 1.016) and use this copy in OFFLINE game mode to watch your older records.
2. New cube-map lighting and reflections are available only at MAXIMUM reflections setting
3. New Terrain 3D micro-detail is available only at MAXIMUM shaders setting
4. To compare performance in 1.015 and in 1.016 in the SAME conditions don't use MAXIMUM shaders and reflections, instead use MEDIUM shadows setting and set Lights to = 0 (because these are new features)
5. While updating to version 1.016 you will be asked to update your DirectX version. Please do NOT cancel this DirectX update, on any computer it's a must!
6. Links for downloading the Skins Packs


You see there a re alot of substantial fixes and improvements. Have fun.


Source: Rise Of Flight Developer's News
Rise Of Flight Website





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