ok .. let answer some things here Gremlin
This source was given to possibly help SWWISA figure out some things .. the speadsheet on the FM parameters went to a couple of people first, and the code was made available to 3 other programmers, one not a SWWISA member, because I honestly felt they could derive something from it to help the community and modding effort .. and each did .. so it doesn't surprise me that "bits" showed up .. I authorised one of the people to share 'bits' if they thought it would be helpful .. I obviously knew who could be trusted
RBII code from late March 1998 is not going to be terribly useful in "upgrading" RB3D .. it's a poorly documented mess that took Dynamix from April till October 1998 to change into Red Baron 3D,
which still had bugs. Remember I was one of about 25 core beta testers through that whole process and Dynamix had all the experience dealing with RBII code already, all the inhouse tools, the complete history of the code
RBII went through 3 development teams starting in 1994, it's quite difficult to look at source code written by one programmer and know all the details and intent unless it's well documented .. it is not well documented in the header files nor change logs, most of the notes were made by the 3rd team as they converted to Win95 compatability.
RBII/3D is not table based flight model, it is (simplified) aerodynamic formula / physics based .. while RoF uses more complete aerodynamic and physics formulas .. to use the catch phrase 'fluid dynamics' is a bit funny, as that is what aerodynamic formulas define.
There's just alot more complexity and formulas you can use with a dual core 2.66ghz CPU with 2GB of 1066mhz memory than you can do with a 133mhz CPU with 16MB of 33mhz EDO or SIMM
Jeff Tunnell isn't interested because he is a very smart business person making great money with GarageGames .. I've been talking to Jeff since on and off since late 2000 when I became a GG member about helping get the RB rights and code .. he, understandably, had his focus elsewhere .. and remember Red Baron II/3D lost money (though only due to poor development management, too much spent advertizing, and quite buggy Red Baron II release that did not include some expected features, like the Zep)
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With Over Flanders Fields Phase 3, Rise of Flight, First Eagles and possibly Canvas Knights there is mighty competition in a small market. Of course each of them has its strengths and weaknesses.
OFF has crap Multiplay (compared to say IL-2 set up) .. you really can't have a successful title without that .. you get no big 'buzz' publicly anymore without the MP crowd.
RoF has crap gameplay value .. period .. and it will take a long time to fix it up .. in some respects it may never happen
Not familiar enough with First Eagles to say
Canvas Knights has some potencial, but the problem there is it's a mod using hack tools to be published through a mod site. There is no intent on the part of CK team or AAA for it ever to be more than a free mod, and it's progressing slower than all the expectations built up for it
I don't believe a well built modern WWI sim is a 'small' market. That impression comes from the money loss of RBII/3D and the reluctance of anyone to do it correctly since
Original IL-2 Strumovik sold over 2 million units, the whole series sold probably around 5 million or more .. UbiSoft did a poll shortly after IL-2 Strumovik came out asking what scenario people wanted next .. 29% as I recall, said WWI, more than any particular WWII scenario
so to say it's a 'small' potencial market is wrong IMO, done correctly in a series of releases, no reason a WWI sim on the level of IL-2 1946 gameplay value could not do millions in sales over a few years .. there's a huge void in the games market for something "different"
I wouldn't be surprized if full on RB3D source code shows up however, it had to go *somewhere* and I hope Damon gets it
if acquired, certainly a new OpenGL graphics module would allow higher poly models and higher resolution graphics .. recompiling in a modern compiler and using current code analysation tools could fix some coding errors and give insight to the original programming, allowing some things to be added.
though obsolete now.. here were my and SWWISA thoughts on it all from 2003-2004
http://www.redbaronp.../playersed0.htm
I agree though, that a republished RB3D in whatever form, would only be useful in promoting a future release of the franchice, not viable product on it's own except pehaps as an inexpensive download only, not as a retail shelf product.
Damon is interested in a new Red Baron title, and I intend to facilitate that any way I can .. perhaps there will be an announcement in the next few weeks