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Wings Of Honor: News Archive


News Archive 2010


Saturday, 09th October 2010


Posted at 23:27 GMT by


Rise Of Flight Logo Update 1.15 has been announced in the Rise Of Flight Developer's Blog by Project Manager Albert 'Loft' Zhiltsov.

There are several additions, fixes and improvements to the simulation. Two new planes have been added. The Sopwith Pup and the Sopwith Triplane from the middle era of the Great War. They can be bought in the RoF online store.



Here are some screenshots from the new Sopwiths.

RoF - Sopwith Pup - Screenshot by 777 Studios (09-Oct-2010)


RoF - Sopwith Triplane - Screenshot by 777 Studios (09-Oct-2010)



Another addition are the official Skins Pack for 1.015 as well as both community skins packs - the historical one and the fictional one. Download them from 777 Studios:

Official skinspack version 1.015
Community historical skinspack Volume 3
Community fictional skinspack Volume 3


Features list of version 1.015

1. Sopwith Pup was added.
2. Sopwith Triplane was added.
3. Official skins pack was updated to 1.015 (Pup and Triplane skins were added).
4. Community historical skins pack vol.3 was approved.
5. Community fictional skins pack vol.3 was approved.
6. First-step screens descriptions were added.
7. Options were added to pre-mission stage in all game modes.
8. Generate current input profile button was added to input options.
9. Indication of “One Key – to – Multiple Commands” was added to options screen.

Change list of version 1.015

GUI CHANGES:
1. Pressing ENTER when warning window is shown in dogfight game map screen.
2. Input binding loosing when switching tabs in binding screen was fixed.
3. Post-Mission statistics in Dogfight now shows the state after mission end, not before (flight time and accuracy after interrupted last flight will be shown correctly).
4. Grey-out was fixed in the server list.

PLAY BACK CHANGES:
5. Invisible skins, icons, unelectable planes in MP flight playbacks were fixed.
6. Bug when tracks are not recording properly after previous track deleting was fixed.

STATISTICS CHANGES:
7. More than 100% gunnery effectiveness was fixed.

3D CHANGES:
8. Elevators attached to all Albatros D.Va debris were fixed.
9. Floating roads at Lake map were fixed.
10. Slide indicator was fixes in S.E.5a.


Enjoy the update.


Source: Rise Of Flight Developer's Blog
Rise Of Flight Website



Thursday, 30th September 2010


Posted at 20:56 GMT by


From Jasta 99 the following dispatch has reached our headquarters:




Jasta 99 Announcement (30-Sep-2010)


Visit Jasta 99.



Wednesday, 25th August 2010


Posted at 23:08 GMT by


Rise Of Flight LogoAnother great video on YouTube depicting the last flight of Manfred von Richthofen known as the 'Red Baron' on 21st of April 1918. Again this video was made by using ingame footage from the W.W.I flight simulation Rise Of Flight and observing a great amount of detail to this.

Enjoy yourself watching this.



YouTube Video: The Death Of Werner Voss





Rise Of Flight Website



Posted at 22:56 GMT by


Rise Of Flight Logo Playing the catch up game today ;o)
A while ago during my summer vacation 777 Studios, the new owner of RoF, have released Update 1.014. Yesterday Update 1.014b was released to fix some issues introduced with 1.014. New and improved features include new shadow settings (though seemingly for Nvidia 4xx series users only), quality settings for shaders to adapt RoF better to lower spec systems, FPS ratio setting, the return of the post effects switch and a new wingman command GUI to issue commands to wingmen via mouse. Also updated water textures and a new plane the Fokker E.III are included as well as a new approved skin pack with over 1100 skins. Update 1.014b fixes some issues with incorrect wiring on the Fokker E.III, some minor GUI and language translation issues and improves the AI's ability to fly this plane.




The new Fokker E.III sports a nifty wing-warping feature just like the original and should make for some unique flying characteristics.

RoF - Fokker E.III - Screenshot by 777 Studios (06-Aug-2010)


RoF - Fokker E.III - Screenshot by 777 Studios (06-Aug-2010)



Here is the new wingman command GUI:

RoF - Wingman Command GUI - Screenshot by 777 Studios (06-Aug-2010)




Features list of version 1.014

1. Fokker E.III added.
2. Official skins pack was updated to 1.014 (Fokker E.III skins added).
3. Community historical skins pack vol.2 was approved.
4. Community fictional skins pack vol.2 was approved.
5. New water animation and lighting was added.
6. New shadows mode (compatibility with NVidia 4xx GPUs) was added.
7. Multiplayer Skins disable option (to reduce out of memory issues) was added.
8. New shoreline texture was added.
9. Widget Menu re-designed, now it may be activated by LWin button and items now may be selected by hotkeys.
10. Flight Leader Commands and Pilot gestures were added to Widget Menu.
11. Hide all GUI elements (for screenshots and videos) was added to Widget Menu.
12. D.H.2 scenario mission was added.

Change list of version 1.014

MISSION LOGIC CHANGES:
1. TRG Waypoint no longer reacts to deleted objects.
2. Objects without a name specified in the mission will now have "noname" name (this removes the related camera switch issues).

GRAPHICS CHANGE:
3. Incorrect rain orientation in cockpit view when Bank is not zero has been fixed.

MULTIPLAYER CHANGES:
4. Doubled mission start event in log file was fixed.
5. Merged planes on spawn on the airfield placed on the rough terrain has been fixed.

GAME OBJECTS CHANGES:
6. Train carriages now deleting after they are unhooked from the train.
7. CTD issue has been resolved when a wagon without the locomotive was placed in mission.
8. Train spawn has been fixed.
9. Train sound in Quick Mission has been fixed.
10. Baloons fall-to-ground animation has been fixed (now they should crumple after falling).

SOUND CHANGE:
11. Albatros D.Va right MG sound was fixed.

VIEW SYSTEM CHANGES:
12. TrackIR stuck after RMB operations was fixed.
13. CTD on mission end after using the Padlock from external view was fixed.
14. Delay to camera switch was added in cases when camera was linked to a bomb and the bomb has exploded.
15. Camera now may be switched to dead object.

INPUT CHANGE:
16. CTD when there more than 8 game devices are plugged in was fixed (but RoF will not recognize more than 8 game devices).

GUI CHANGES:
17. Engine critical temperature indicator should be fixed in case of over-cooled engine.
18. Spectator without coalition should be not able to see icons if they're turned off in server options.
19. Airfield pilots list should not be visible through planes list.
20. Forever ballerina in Dogfight was fixed.
21. Server Info updating in servers list now not taking more than 10..15 seconds.
22. BACK button in campaign dialog was fixed (now allways goes to Campaigns List, even after mission flown).
23. Reported mistypes in localizations were corrected.

QUICK MISSION CHANGES:
24. Verdun map takeoff was fixed.
25. Player death messages should be ok now in the case when wingman was killed.

STATISTICS CHANGES:
26. Albatros D.II late should be counted in statistics both in online and offline game modes.
27. Leader board Aces section was fixed.

TOOLS CHANGES:
28. Enter key now should not to close the DServer application.
29. "Post effects" checkbox was returned to the graphics settings.


The update 1.014 or 1.014b repectively will be distributed automatically as always. The both additional offically approved skinpacks with historical and fictional skins can be downloaded via these links:
Historical Skinpack
Fictional Skinpack


Source: Rise Of Flight Developer's Blog
Rise Of Flight Website



Sunday, 25th July 2010


Posted at 21:14 GMT by


Rise Of Flight LogoI was pointed to a great video on YouTube depicting the last stand of Werner Voss in his Fokker Dr.I versus 7 S.E.5a from 56th Squadron. This video was made by using Rise Of Flight and a great amount of time and dedication must have gone into producing this. It is well worth watching.




YouTube Video: The Death Of Werner Voss





Rise Of Flight Website



Tuesday, 06th July 2010


Posted at 23:28 GMT by


First Eagles 2 PC Box Cover (08-Feb-2010)
There is a July 2010 Update by Third Wire Productions for their W.W.I flight simulation title First Eagles 2. Go grab it from their website.



There is one fix in this update:
* Verdun map not loading correctly with Jun 2010 patch is fixed.




Source: Third Wire News Page
First Eagles 2 Official Homepage



Friday, 02nd July 2010


Posted at 23:53 GMT by


Wings Of Honor Text Logo


I have closed the forums temporarily as I am upgrading to a new forum software. As the old forum was a heavily modded Invision Power Board 1.3.1 and the data base was an old one the upgrade will take quite some time including the time to test the new forum. I have already upgraded the data base without loss of user data or posts and it's running with the new forum software. As I am also introducing new features there is a lot of setting up and testing work to do in the background. Stay tuned.

Currently there seem to be connectivity problems to my webhoster which also do not help me either. I think I will need about two weeks until all is sorted out.

Thank you for your understanding

Rüdiger 'Gremlin' Gemmrig
Wings Of Honor Webmaster



Tuesday, 29th June 2010


Posted at 23:13 GMT by


First Eagles 2 PC Box Cover (08-Feb-2010)
Third Wire Productions have released the June 2010 Update for their W.W.I flight simulation title First Eagles 2. You can download it from their website.



The following fixes and improvements have been implemented:
* Mission timing after Alt-N has been further tweaked.
* The game always over-writing the aircraft .INI files is fixed.




Source: Third Wire News Page
First Eagles 2 Official Homepage



Posted at 22:59 GMT by


Rise Of Flight LogoRecently there had been inofficial news about the acquisition of Rise Of Flight assets by 777 Studios, the North American publisher of RoF. Now the official anouncement has been made in the Rise Of Flight Developer's Blog. It is stated there that the corporate headquarters will be located in the US while the development team will stay in Russia. The development plans are still in place and work on multi-seat aerocraft and a revamped career mode is going on. As Pat Wilson has been silent for about 6 weeks and had not issued any updates my bet is that his RoFCampaign Add On will get somehow integrated into RoF. But do not count on me as I am just spreading a rumour ;o)




There is word about the 'Rise Of Flight: Iron Cross Edition' (RoF:ICE). It will be released this week in the North American market and can be bought online and in select stores.

RoF - Iron Cross Edition PC Box Cover - Screenshot by neoqb (03-Jun-2010)


There is no information available now about a release in Europe and also nothing known about the digital distribution of RoF:ICE. RoF:ICE is not an upgraded version of RoF. It is just a repackagd version of the original release updated to the latest patch and coming with an expanded planeset which holds some of the additional planes already available in the online store.

Speaking of the online store: (SARCASM ON) As the ownership has changed the online store got rid of the worthless Euro and Rubles currencies. Now customers can buy planes in the true and only real currency - that is US-Dollars. Wonder what comes next to drive customers into buying RoF.(SARCASM OFF)

A limited time offer from June 29th to July 2nd with a discount on some but not all planes will allow current RoF users to expand their plane set. Planes will be sold for 2.99 US-$ instead of 7.62 US-$.

Finally a new plane in the making has been revealed. The Fokker E.III will be coming to you in the near future. It will have wing warping modeled instead of ailerons just like the original.

RoF - Fokker E.III - Screenshot by 777 Studios (25-Jun-2010)



This plane will enhance further the early planes experience of Rise Of Flight.


Source: Rise Of Flight Developer's Blog
Rise Of Flight Website



Tuesday, 22nd June 2010


Posted at 21:00 GMT by


Rise Of Flight LogoSurprising news for fans of the W.W.I flight simulation 'Rise Of Flight'. Jason Williams, head of 777 Studios (the publisher for Rise Of Flight in North America), confirmed that his company has acquired all RoF assets from neoqb:



I can't reveal much due to confidentiality agreements with neoqb, but yes, 777 owns all ROF assets now and we don't plan any changes to current operations or plans. We only hope to take ROF and this engine to new heights in the future.

An official statement will be made soon, but please no one worry ROF is not going anywhere. It was just time to let the cat out fo the bag. This has been in the works for months.


Initial worries of the RoF followers base that the sim might be slowed down in progress or maybe development of it would come to a halt seem not to be true. The development team doing the flight sim work at neoqb seems still to be in charge for improving the sim.


No, no one has been laid off as a result of this, for the lack of a better term, merger. The team is still in place as it has been for months. All dev. teams go through changes over time, but there has not been any shake-up due to this business move.

Current development is in Moscow as before, maybe in the future we will have another team in a different location. There are no plans to change what already works.


Also improvements that had been planned still seem to be on their way:


If you are talking about the addition of multi-crew/engine planes and new Career mode, yes that is still happening. But I would not call that A LOT of work considering what has already been done. That can be considered A LOT of work. ROF is now a pretty darn solid title and engine. The attitude that it is somehow broken is just not accurate anymore.



But on the other side too high expectations could get a setback. When asked for several years of continuous development Jason had to say this:


Sorry it does not have years to go. That may be your opinion, but that is not ours.

Also, current plans have already been communicated by the team and myself. Whatever communication break down you are referring to no longer exists and hasn't existed for quite a while. We will continue to inform our users and potential users of our plans when appropriate.



That leaves me wondering what could have been the reasons for neoqb to sell the sim at all? Is the first rush of sales over now and is there too much investment involved to produce the missing parts of the sim with sales on a steady but lower level now? Also the term 'RoF assets' seems to encompass the flight sim engine too. Will we see it in another product one day?



Source: SimHQ RoF Forum
Rise Of Flight Website



Wednesday, 09th June 2010


Posted at 22:59 GMT by


Rise Of Flight LogoIn the Rise Of Flight Developer's Blog is an information about an upcoming improved and expanded version of ROF on DVD called 'Rise Of Flight: Iron Cross Edition' (short: ROF:ICE).




RoF - Iron Cross Edition PC Box Cover - Screenshot by neoqb (03-Jun-2010)


As the current state of the sim is very different from the initial release and one has to install a ton of patches after installation an updated release version would be very useful. Also neoqb plans on additional content for this edition:


ROF:ICE DVD will contain all innovations, improvements and new game modes since the moment of first release. Moreover there will be some of the best airplanes of WWI included in the package. Four German aircraft: Fokker D.VII, Albatros D.Va, Pfalz D.IIIa, Fokker Dr.1. And four allied aircraft: Spad XIII, Nieuport 28, SE.5a, Sopwith Camel. We wanted to increase the number of flyable planes available to new users and hope more and more virtual flyers will enjoy ROF. We will have more to say about ROF:ICE in the very near future.

Also there will be two campaigns included: recently released "Hat in the Ring" which takes us through the most important combat events of the 94th squadron, mainly formed from American volunteers, and the new campaign "Du Doch Nicht", telling us about combat experience of Ernst Udet, German Ace, second before Manfred von Richthofen by combat performance. Both campaigns are based on real facts and made with maximal historical accuracy. The official Skin-Pack featuring hundreds of historically accurate paint jobs will be also included, so you won't have to download them.



It is planned to release ROF:ICE in North America on June, 29th 2010. ROF:ICE will be released in other countries but there is little known right now.

Also it is planned to release Update 1.013 on Friday, 13th of June. Details of the patch improvements and fixes are not known as of yet. The RoF demo version will be updated with the update 1.013 as it is also outdated and this version will be offered for download.

The Rise Of Flight Demo will include:

* Two aircraft - Spad XIII and Albatros D.Va
* Two single missions, one per aircraft
* The full access to 2 multiplayer modes during all demo validity period
* The demo validity period will be extended up to 14 days


Somewhat earlier a new plane had been announced by neoqb: the Airco D.H.2 pusher design with the pilot in front of the engine and propeller. It is an early plane and will be an adversary for the Albatros D.II.


RoF - Airco D.H.2 - Screenshot by neoqb (27-May-2010)


img_riseofflight_screenshot_neoqb_20100527_0002_DH2-4_1280x800x24b.jpg


It is not sure if this makes it into the upcoming Update 1.013.

Jason from 777 Studios - the North American Publisher for Rise Of Flight - has provided us again with another sneak peek of an upcoming plane. This time the said Airco D.H.2. He posted a video of this plane in action. The video was made with a WIP/Beta version of RoF and it well may be that the features seen there do not make it into the final product.



Airco D.H.2 Beta Promo Video:



This plane looks very good. Let's see what Update 1.013 will bring to us.


Source: Rise Of Flight Developer's Blog
Rise Of Flight Website



Friday, 30th April 2010


Posted at 22:48 GMT by


Rise Of Flight Logo Today Update 1.012 has been released by neoqb to the public. Accompanying this there is an entry in the Rise Of Flight Developer's Blog made by Project Manager Albert 'Loft' Zhiltsov explaining the improvements and also some circumstances of simulation development. Two new multiplayer modes are introduced by Update 1.012 which took a lot of time (12 months) and resources to develop. He alos explains the problems of developping a simulation rather than a mere flight game with all its problems for example the high hardware requirements because of the resource hungry simulation code. Also he talks about the customer's expectration which can be met but alos partly can not be met because of the human and financial resources involved which the team does not have. There are a lot of features that neoqb wants to include in the sim but simply can not afford to.



The two new multi player modes are Capture The Flag (CTF) and Team Death Match (TDM) which both feature smaller MP maps. Capture The Flag is described by Loft as:

Each map for CTF mode is divided by areas of influence or provinces. Each team fights for control over each zone. Control is established by capturing the Key Points. Each province has one key point. In game it is a huge flag pole. The flag carries the logo of the team. The player should fly within a 1 km radius in order to capture the zone. The Flag will go up or down indicating the current influence of the team. The speed of the flag’s movement depends on the proportion of different team members currently located in the active area (1 km). Also the total number of pilots flying for each team is taken into consideration. Members of the team fighting in the minority will have an advantage in flag influence. This allows for more balanced gameplay and ensures that just because your team has more pilots doesn’t ensure an easy victory. After the opponent’s flag is lowered completely, the flag of your team will start to rise, and the province will become yours.

By capturing the area your team will gain all local resources: ground combat units, airfields, aircraft and balloons. So you will be able to press your offensive further. Different types of aircraft are allowed for each airfield on the map. There are more important airfields providing advanced aircraft and less important with weaker aircraft. The quantity of each type of aircraft is limited too. Aircraft will be re-supplied automatically after specific time periods. Advanced aircraft will be re-supplied less often. These rules will affect the gameplay and encourage you to join together in teams to perform wise and coordinated battle tactics.


Some screenshots of the CTF mode:



RoF - Update 1.012 CTF Mode - Screenshot by neoqb (30-Apr-2010)


RoF - Update 1.012 CTF Mode - Screenshot by neoqb (30-Apr-2010)


RoF - Update 1.012 CTF Mode - Screenshot by neoqb (30-Apr-2010)




The Team Death Match mode is described as:

TDM is the more classic style of Dogfight Server and it is based on similar maps as CTF and designed for more dynamic and rapid gameplay which doesn’t require strict team work. Each round consists of matches. To win the match, teams should score a certain amount of points. Points are scored for air victories or ground targets destruction. Team airfields are fixed and the frontline is invariable. To survive the dynamic action of this mode you should be always ready to attack and should always watch your six.

There are a lot of server settings for these new MP game modes. You can customize the environment in any way, whether to create entertaining and easy gameplay, or a complex and sophisticated battles with penalties for pilots or aircraft losses. And of course there will be even more customization options in the Mission Editor that will allow you to create even newer game modes. Some beta testers have already begun doing this. We realize that neither of our new MP modes are currently rooted in strict historical scenarios, but with a little imagination such scenarios can be built and integrated into the new MP modes using the Mission Editor.



Screenshots of the TDM mode:



RoF - Update 1.012 TDM Mode - Screenshot by neoqb (30-Apr-2010)





Also two new planes of the early era are introduced by Update 1.012. The French Nieuport 11 and the German Albatros D.II. Both were adversaries through the earlier stage of W.W.I and hopefully will help to increase the variety of MP servers. The Albatros D.II comes in two flavours: the earlier model and the later one. Both variants can be bought for the price of one.


Screenshots of the new planes:

RoF - Update 1.012 Nieuport 11 - Screenshot by neoqb (30-Apr-2010)


RoF - Update 1.012 Albatros D.II - Screenshot by neoqb (30-Apr-2010)




There is also a new Single Player Campaign called 'Du doch nicht' which contains 10 missions based on the combat experiences made by German W.W.I Ace Ernst Udet while he flew the Fokker D.VII.

A new development is the possibility to include the new official skin pack for Rise Of Flight made by neoqb. This skin pack includes 304 historical generic paint schemes and will be complemented in the future by a comunity skin pack with hundreds of skins made by members of the RoF community. Download the skin pack here (213 MByte).




Now to the list of changes.


Features list of 1.012 version

MOST MAJOR FEATURES:
1. Multiplayer Dogfight game mode (including two sub-modes – Capture The Flag (CTF) and Team DeathMatch (TDM)) have been added.
2. A game registration screen in the GUI (a sub-screen at Login) has been added.
3. The Albatros D.II fighter has been added.
4. The Nieuport 11.C1 fighter has been added.
5. A new 'Du Doch Nicht' campaign has been added.
6. Two new 50km x 50km maps have been added (for Quick Mission and Dogfight game modes)
7. All skins have been removed from the update to the Official Skins Pack and a HUGE amount of new generic skins have been added. Look for a link to the official skins-pack installer at http://www.riseofflight.com

GRAPHICS FEATURES:
8. More optimisations have been made to the graphics engine.
9. A monochrome HDR setting has been added.
10. Your selected external bomb payload is now visible on the plane model in the Hangar.
11. A 'surf' effect to water has been added (the visual effect depends upon the wind direction).
12. Buildings, Vehicles, Ships, Balloons now may be repaired by a mission script command.

AIRPLANES FEATURES:
13. The Pfalz D.XII fighter is now equipped with the more powerful BMW IIIa engine.
14. The Pfalz D.XII is now also equipped with a gun sight.
15. A bomb-release-handles animation was added for all planes.
16. An engine blip-switch button animation was added for all planes.

MULTIPLAYER FEATURES:
17. An optional 'Finish Mission Timeout' was added.
18. 'Finish Mission Only If Landed' option was added.
19. An optional 'Idle Players Kick Timeout' was added.
20. 'Return Friendly Fire' option was added.
21. 'Ping Limit' option was added.
22. 'Lock Payloads' option was added.
23. 'Lock Skins' option was added.
24. 'Kick Player' and 'Ban Player' voting notifications were added.
25. 'Player has been shot down by ground fire' chat notification was added.

GUI FEATURES:
26. The 'Create New Server' dialog has been revamped.
27. The servers list now has additional server-info tooltips which are displayed when your mouse cursor is over different parts of the server name display (server options (over left icons), server ping (over ping icon), server description (over server name), mission difficulty settings (over difficulty preset icon), players list (over players counter), missions rotation list (over current mission name)).
28. A Mission Briefing will now open by default when first entering the briefing map.
29. A subtitle coalition setting (in mission) is now counted in game.
30. The Flight Map On/Off state is now retained.
31. Russia, Italy, Austro-Hungary cockades are added.

TOOLS FEATURES:
32. Instant Ban button in DServer was added.
33. Some changes in RoF_updater.exe and Settings.exe GUI were made.

Fix list of 1.012 version

GRAPHICS FIXES:
1. Rain flows effect causing significant reduction to framerate has been fixed.
2. Texture-seams near the shore line on winter maps were fixed.

MULTIPLAYER FIXES:
3. Doubled flak explosions were fixed.
4. Forced signal rocket on plane spawn in multiplayer has been fixed.
5. Fake engine fire is now fixed.
6. Muzzle flashes now are visible in multiplayer game.
7. Airplane machinegun tracers spawn position was fixed.

INPUT SYSTEM FIX:
8. Input curves problems after visiting the Options screen has been fixed (your existing input-curves should be re-assigned by moving each curve point).

FLIGHT RECORDING FIXES:
9. The flight recording (tracks) system was significantly modified due to numerous fixes. Flight recordings which were recorded in version 1.011 or earlier versions are not supported in version 1.012.
10. Flight Recording now stops if the record file exceeds 500Mb.
11. An error occurring on rewinding large-size recordings is fixed.

AIRPLANES FIXES:
12. The random pilot death right on plane appearing was fixed.
13. Fokker D.VIIF external sound has been corrected.
14. Pfalz D.XII centre-of-gravity position is now fixed.
15. Pfalz D.XII diving ability has been increased.
16. 'X-wings' problem is now fixed - now all planes will correctly lose wings when manoeuvering while heavily damaged.
17. The strength of the Fokker D.VIII wing is now increased.
18. The Fokker Dr.I, Fokker D.VIII and Nieuport 17.C1 automatic engine start procedures were corrected.
19. The Nieuport 17.C1 fighter's maximum speed and climb rate have been corrected.
20. The Nieuport 17.C1's minimal and maximal airspeed indicators were corrected (simple gauges).
21. When 'Safety Collisions' is enabled, the plane no longer sinks in water and no longer collides with objects while taking off.
22. The underwater crash sound after a plane has sunk is now fixed.
23. Engine time-to-overheat has been adjusted for all planes.
24. The BMW engine overheating indication on simple gauges is now fixed.
25. Low water temperature (randomly) at the mission start is now fixed.
26. S.E.5a MG ammo drum animation has been fixed.
27. Pilot resistance to bullet hit was reduced.
28. Periodic engine cut-outs while takeoff with enabled autopilot were fixed.

GAME OBJECTS FIXES:
29. AAA and ships will now attack landed planes.
30. Ship gun-turrets will now not open fire when firing would damage the ship.

GUI FIXES:
31. The chat scroll bar was fixed.
32. Chat List and Chat edit-box misalignment after drag-and-drop is now fixed.
33. Payload selection in the Hangar now applies immediately after selecting.
34. The ping indicator now does not show pings for servers which do not return the ping.
35. 'RUS' squad now shows correctly in the About screen.
36. Several localisation errors have been fixed.
37. The ENTER button now is grayed-out if the server becomes inaccessible after being selected.
38. The game crashing on editing the input curves has been fixed.
39. The Main Menu locking after operating the Single Missions list has been fixed.
40. Scrollbars are not now shown in lists if they are not required.
41. Application of a stored convergence setting in Singleplayer if player has not visited the hangar is now fixed.
42. A skin (paint scheme) which is pre-defined in the mission is now shown as selected in Hangar dialog.
43. Double-clicking on a mission folder causing the game to lock up is now fixed.
44. The Player's plane icon is now shown on the map even if the player's nickname is truncated on the plane's icon.
45. Windows may now not be resized to be greater than the screen's limits.
46. A server at the Mission Loading stage is now not available to enter from the servers list.
47. Quick Mission dialogs will now close when the mouse cursor moves outside a dialog box's limits.
48. The X button is now replaced by a CLOSE button on in-game Statistics and Options windows.
49. 'Can't load object' crash in Quick Mission is now fixed.
50. Quick Mission Skirmish last enemy or friendly flight should now always correspond to the Quick Mission dialog settings.
51. The black fade at the start of a mission now works after a mission restart.
52. The black fade should now cover the whole screen in all cases.
53. Create New Career - the default selection for the year (timeline) is now highlighted.

STATISTICS FIXES:
54. An aircraft now counts as 'killed' if there is no longer even one second wing-section on one of the plane sides.
55. An aircraft is now counting as 'killed' if there is no fuel remaining.
56. An aircraft is now counting as 'killed' if its engine is non-functional (if the engine is unable to maintain level flight) due to overheating or bullet-damage or for any other reason (formerly, the kill was counted only if the engine was on fire).
57. Shared-kills attribution has been tuned (for the case where several players have hit the enemy).
58. Players who have exited MP mission NOT by Finish Flight or by a common mission end event are now counted as KILLED, this happens in cases where a player is damaged and in the air. Landed or undamaged players will have no such penalty.
59. In the event of capture by the enemy, this function has been fixed.
60. Flight time will now be counted if the player has flown until the mission ends or until disconnection.


The list of improvements and fixes is pretty long this time. The Pfalz D.XII seems to have received the necessary treatment to make a better approach to its historical counterpart. What I do miss again is a fix for the instability of the game code.

An interesting information came by a notification e-mail for Update 1.012 and I could not find a reference on the developer's blog for it:

Neoqb announced that the main cycle of game development is complete by version 1.012 release. From now forward the issue of additional content (such as: new aircraft, incl. multi-engine and multi crew, missions, campaigns and maps) will be continued.


It sounds as if the further development of the game has been stopped and only additional content (payware planes and what else?) will be created from now on. If this is true then there will be no additional gameplay content and the weak single player campaign and career modes remain as they are: a row of scripted missions without greater variety, historical accuracy and surprise elements for the player. I am sorry to hear that from a perspective of a W.W.I flight sim enthusiast.

On the new MP modes: Capture The Flag and Team Death Match sound much like coming from the Quake MP modes. I hope this does not turn into 'Airquake'. Why the developers did not choose titles more appropriate to a W.W.I flight sim escapes me. Especially the title Team Death Match could make people believe this mode could make the sim a first person shooter game in a plane.


Source: Rise Of Flight Forum - Announcements
Rise Of Flight Website



Monday, 26th April 2010


Posted at 23:03 GMT by


Rise Of Flight Logo Jason from 777 Studios - the North American Publisher for Rise Of Flight - has provided us with a sneak peak of the next two planes to come. He posted two videos of the Albatros D.II (which btw. will come intwo variants - earlyand late) and the Nieuport 11. Both planes repesent the earlier era of the air war and are a good match up against each other.






Albatros D.II Beta Promo Video:




Nieuport 11 Beta Promo Video:



Source: Rise Of Flight Forum - Announcements
Rise Of Flight Website



Thursday, 25th March 2010


Posted at 23:09 GMT by


First Eagles 2 PC Box Cover (08-Feb-2010)
Third Wire Productions have released their March 2010 Update for their W.W.I flight simulation title First Eagles 2 just six weeks after the release of FE2. Go grab it here.



The following fixes and improvements have been implemented:
* German medal not showing the image correctly is fixed.
* Terrain objects cast shadows correctly.
* Default Zoom level for in-flight map has changed.
* Target friendly keys not working is fixed.
* Aircraft were made eaiser to spin on Hard Flight Model option.
* Aldis sight has been added to RAF S.E.5a.




Source: Third Wire News Page
First Eagles 2 Official Homepage



Tuesday, 16th March 2010


Posted at 21:36 GMT by


Aces High Logo HiTech Creations introduces W.W.I planes and W.W.I dogfight arenas to their W.W.II online flight simulation Aces High. After you have installed Version 2.18 you get the four flyable planes Fokker D.VII, FOkker Dr.I, Sopwith Camel F.I and Bristol F2.B. The later one is a two-seater but there is no indication one can man the gunner's position. The new W.W.I arenas are designed for pure dogfight only.


These new WW1 planes use fixed pitch propellers instead of the constant speed propellers found on all the other planes in Aces High. Because they can't adjust their pitch, the engine RPM will speed up and slow down according to your airspeed and throttle setting. This makes it very easy to overspeed your engine in a full power dive. You will know when you are overspeeding your engine because your tachometer will be in the red and your engine will begin to make a bad sound. Immediately reduce your throttle and/or airspeed to keep from blowing your engine. Alternatively, there is an option in your flight preferences for a WW1 Engine Governor. This will limit your engine to its nominal rating and prevent you from overspeeding it in most conditions. The advantage to not using the governor is that you can run your RPM higher than the governor giving you more power in high rpm situations. The governor is defaulted to on.

The Dr.I and the F.1 Camel both use rotary engines. The large spinning mass of these engines makes gyroscopic precession a large factor in how these planes fly. With the clockwise rotating engines of these planes, a pitch up movement will create a yaw to the right, a pitch down movement will create a yaw to the left, a yaw to the left will create a pitch down and a yaw to the right will create a pitch up. Throttle control for these planes will just cut out cylinders from the firing sequence so it will work in steps instead of giving you smooth control through the entire range.





Aces High - WIP Fokker Dr.I cockpit - Screenshot by HiTech Creations (14-Oct-2009)


Aces High - WIP Bristol F2.B - Screenshot by HiTech Creations (01-Feb-2010)



Complete release notes here.


Source: Aces High V 2.18 Release Notes
Aces High Website



Wednesday, 03rd March 2010


Posted at 20:59 GMT by


Rise Of Flight Logo Update 1.011 has been released by neoqb today. In the following you will find the list of changes.



Change list 1.010 - 1.011:

NEW/IMPROVED FEATURES:

1. MAIN: Offline General Game Mode added.
2. MAIN: Quick Mission Game Sub-Mode added.
3. MAIN: Fokker D.VIIF fighter added.
4. MAIN: "Hat In The Ring" Campaign added.
5. MAIN: Dynamic Windsocks added to Fly Now missions, Quick Missions and Fast Co-op missions.
6. MAIN: Over-G graphics and sound effects added.
7. MAIN: New Wounding graphics and sound effects added.
8. MAIN: 3rd party skin approving system for MODS OFF game mode added.
9. GRAPHICS: Gamma-correction control added to Settings.exe.
10. GRAPHICS: New optional Bloom post-effect added.
11. GRAPHICS: Optional HDR post-effect added.
12. GRAPHICS: New Rain Drops post-effect added.
13. GRAPHICS: Planes and Vehicles visibility range increased for views with narrow FOV.
14. MULTIPLAYER: System chat messages added (Player connected, Player exited, Player banned, Player kicked, Player pilot killed, Player A shot down Player B).
15. VIEW: "Allow spectators" option completed. Now if it's off, then any user is only able to look from his cockpit or friendly camera operator.
16. PLANE: Mixture and Radiator controlling keys are smoothed.
17. PLANE AI: Planes AI settings are now specified not in code but in config files, so now tuning them is easier for modders.
18. GUI: New design of the Main Menu added.
19. GUI: Mission Options dialog redesigned.
20. GUI: Mission Options presets added.
21. GUI: Logoff function on Main Screen.
22. GUI: Flight Recording settings moved to Options screen.
23. GUI: New design of Hangar Plane Settings window added.
24. GUI: Career screen redesigned.
25. GUI: In-game flight map and chat position, size, opacity now storing.
26. GUI: MG convergence setting storing added.
27. GUI: Chat is accessible from all Pre-Mission screens in Cooperative game mode.
28. GUI: Ships and Trains map icons added.

FIXES/BALANCING:

1. MAIN: Sound-stutters/delays and Sound-related stuttering under Windows 7 was significantly reduced.
2. GRAPHICS: Night reflections on chrome surfaces fixed.
3. GRAPHICS: Moon phase inversion fixed.
4. INPUT: Curves storing bug fixed.
5. INPUT: Mouse sensitivity and mouse Y invert options fixed.
6. VIEW: Camera controls (zoom) stuck fixed.
7. VIEW: Camera should no more "look to nowhere" when deactivated planes are presented in mission.
8. VIEW: Camera operators were fixed - now it can be dynamically deactivated and activated from mission. Selection of camera operator by F12 and LCtrl-F12 now corresponds to coalition(ie. Allies or Central Powers) of the Camera operator. This should greatly help mission modders.
9. PLANE: In case of "start in air", key-controlled Mixture and Radiator no longer drops down on first touch.
10. PLANE: Now in case of "start in air" radiator shutters are in "full open" mode (before is was in "full close" position).
11. PLANE: MG Belts movement now visible when firing (not only when reloading).
12. PLANE AI: Fokker Dr.I often ground-crashing in low-level air combat fixed.
13. PLANE AI: Sopwith Camels often ground-crashing when attacking landed plane fixed.
14. PLANE AI: Sopwith Camels oscillation when attacking landed plane fixed.
15. VEHICLES: Ground units should no longer fire in place where deactivated object was located.
16. VEHICLES: Game crashing when ship receives a waypoint which is located beyond the complex and long river system fixed. Such a complex situation is still not supported by ship's pathfinder, but CTD is fixed.
17. CAREER: Career should now be correctly finishing if squadron plane time of service is over in 1917.
18. STATISTICS: Aerostats should be correctly counted in the post-mission statistics now.
19. STATISTICS: Client's wounding, which was caused by collision, now is shown in post-mission statistics.
20. STATISTICS: Autopilot now not blocking profile statistics.
21. STATISTICS: Plane kill event now happens in the start of plane engine fire. So kill-stealing in this case is now restricted.
22. DSERVER: System logs added.
23. DSERVER: Added missions rotation limit parameter (ShutdownLoads=…), it is temporary solution against DServer crashing after 16..19 like on COCOS server.


Source: Rise Of Flight Forum - Announcements
Rise Of Flight Website



Sunday, 28th February 2010


Posted at 23:04 GMT by


Rise Of Flight Logo A new entry on neoqb's news page is giving some information about the features to be expected in update 1.011.

First off, there will be the long awaited 'playing offline' feature. A user then is free to decide if he wants his single player actions logged by neoqb's servers or not. Going online will be necessary only if there is a new game update or if additional content (planes) has been purchased by a user. Also after going online the offline game statistics will be synchronised automatically with neoqb's master server but this can be aborted by the user.



RoF - Online and Offline Buttons - Screenshot by neoqb (26-Feb-2010)



A new 'Quick Mission' feature will be introduced. We already informed you about it in an earlier news update.

Then there will be the 'Campaign' mode introduced in the announcement as a new feature. Many of you will wonder what there is new as there is already a Campaign mode in Rise Of Flight. But currently the Training Campaign is the only one included in the game. The improved Campaign will bring you successive single player scenario missions grouped together. Each mission builds up on the results of the earlier mission. Unfortunately, to start a new mission the result of the previous one need to be logged by neoqb's servers. In short you still have to go online to play the mor advanced part of RoF's single player mode. neoqb relies on the input form the gaming community to provide you with custom made campaigns. A first one willl be the 'Hat In the Ring' campaign where you can fly with 94th Areo Squadron.

A new plane will be introduced - the Fokker D.VIIF. A upgraded version of the Fokker D.VII beign in the basic game the D.VIIF will sport a BMW high compression angine and is to be expected to perform much better at greater operational flight altitudes. There wil be an altitude throttle which can be used in the game but the handling of the aircraft gets more complicated as the main throttle and the altitude throttle have to be watched to not burn out the engine during flight.


RoF - New Fokker D.VIIF - Screenshot by neoqb (26-Feb-2010)



The best custom skins that have been made by users since release of the game will be included in an 'Approved Skin Pack' concept. To find out which are the best skins there will be a special forum section opening soon on the RoF forums. Users then can vote for the best skins to be inclued in this pack and one can download this pack through file sharing mechanisms like torrent distributions. neoqb doe snot plan to host the 'Approved Skin Pack' on their servers. Users can download this pack and use it in the 'Mods Off' mode of RoF. This was an eagerly awaited feature of the RoF Community.

Finally there will be visual improvements in the simulation's graphics engine. It has to be seen how this will affect the general performance of the game.

The always online requirement for offline play will be part of new Ubisoft game titles. Meanwhile Electronic Arts is one step ahead of Ubisoft and has abandoned the concept after heavy complaints from their customers. From watching at the forum posts from people refraining to buy RoF due to the online requirment I am sure neoqb is on the right way and will get a bigger customer base. Piracy is an issue but nonetheless revenue can genreated also through extra content like add on planes.


Source: Rise Of Flight News Page
Rise Of Flight Website



Posted at 23:04 GMT by


Rise Of Flight Logo I have finally put up the review of the German Rise of Flight release version bought in October 2009. It took me while to complete as while reviewing three updates with quite some changes were released by neoqb. Thus it was a moving target ;o)

Oh, and no, I will not wait for the Update 1.011 to include it in my review as I am glad to have made it through.


Read our review here.




Rise Of Flight Website



Thursday, 18th February 2010


Posted at 22:27 GMT by


First Eagles 2 PC Box Cover (08-Feb-2010)
After the release of their W.W.I flight simulation title First Eagles 2 Third Wire Productions have also released a set of additional tools to help with modding FE2. There is a 3D Studio Max (2009) Exporter Plug-in, a Guns Editor and a Weapons Editor. Go grab them here.




Source: Third Wire News Page
First Eagles 2 Official Homepage



Tuesday, 09th February 2010


Posted at 22:48 GMT by


First Eagles 2 PC Box Cover (08-Feb-2010)
Third Wire Productions have released their W.W.I flight simulation title First Eagles 2. This is not exactly a completely new simulation. It is rather an improved version of First Eagles plus Expansion Pack to achieve compatibility with Windows Vista and Windows 7. Improvements include DirectX 10 compatibility with shaders and bump mapping (no bump mapping on Windows XP).



There are the same player flyable aircraft as in First Eagles 1 + Expansion Pack which include Albatros D.III, Albatros D.V, Fokker Dr.I, Fokker D.VII, Royal Aircraft Factory S.E.5a, Sopwith Camel, and SPAD XIII.


Player Flyable Aircraft
  • Albatros D.III
  • Albatros D.III(OAW)
  • Albatros D.V
  • Albatros D.Va
  • Fokker Dr.I
  • Fokker D.VII
  • Fokker D.VII(F)
  • RAF S.E.5a
  • Sopwith F.1 Camel
  • SPAD 13 C.1


AI Aircraft
  • AEG G.IV
  • D.F.W. C.V
  • RAF R.E.8
  • Salmson 2 A.2
  • Sopwith 1 1/2 Strutter
  • SPAD 7 C.1



Some screenshots courtesy of Third Wire Productions:


First Eagles - Official Shots - Screenshot by Thirdwire (08-Feb-2010)


First Eagles - Official Shots - Screenshot by Thirdwire (08-Feb-2010)


First Eagles - Official Shots - Screenshot by Thirdwire (08-Feb-2010)



You can buy First Eagles 2 from the Thirdwire Online Store


Source: Third Wire News Page
First Eagles 2 Official Homepage



Friday, 05th February 2010


Posted at 22:57 GMT by


Rise Of Flight Logo
For some time there was no news from the W.W.I flight simulations genre. Now there is a new posting by neoqb's Rise Of Flight producer Albert 'Loft' Zhiltsov. According to him the next update 1.011 is scheduled for end of February. The new single player game mode (Quick Mission) we informed you in the last news about RoF will most likely make it into the next update. The new multi player mode (by users mostly referred to as 'dogfight mode') is still in development and seems to be not a part of the next update.

A new plane will be released (though it is unclear when): the Fokker D.VIIF which sports a high compression 185 hp BMW D.IIIa engine as opposed to the actual RoF D.VII model which uses a 160 hp Mercedes D.IIIa engine (the same as in the Albatros D.Va). neoqb feels that it will help balancing the multi player game as according to their thoughts the allied side has an advantage. The D.VIIF will look a little bit different as the D.VII (mostly the cowling) and also will have ammunition counters in the cockpit.



RoF - Fokker D.VIIF cockpit with ammo counters - Screenshot by neoqb (05-Feb-2010)


A feature long awaited by the users will be the windsock which can be placed near aerodromes in the mission editor. It will help choosing the right direction for landing when there are cross-winds. The neoqb news page has a YouTube video showing the windsock.

As we had reported earlier neoqb will drop the online requirement for single player and also the new Quick Mission mode. For installation and multi player (of course ;o) ) an online connection will still be necessary.

Looks good so far with the new Quick Mission mode and the long awaited Fokker D.VIIF and the windsock. Also dropping the online requirement at least partially will boost sales. But take this with a grain of salt. The data from single player mode will be still collected by the game and then sent to neoqb's servers when the next online connection will be made. Also still no news about game stability improvements.


Source: Rise Of Flight News Page
Rise Of Flight Website




Friday, 15th January 2010


Posted at 23:56 GMT by


Rise Of Flight Logo
There is first news from neoqb in the new year. After the Russian Christmas Holidays the team has gone back to work and is developing new gameplay modes for single player mode. A quick mission generator is in the works which will allow the creation of varied combat missions. The player selects a location, a mission mode out of the three possibilities 'Air Combat', 'Duel' and 'Act Of Bravery', the number of flights with up to three friendly and tree enemy flights and the type of plane for each flight. Also fuel, ammunition and loadout, skins, flight heights, formations as well as direction and orientation for the flights can be set. Also there will be a control for ground units. Self-created missions can be saved. This will be a fast and easy way to set up quick combat missions.




RoF - Quick Mission Editor - Screenshot by neoqb (15-Jan-2010)



This is not the first quick mission editor for Rise Of Flight. There is already the excellent Quick Dogfight Generator - a third party application made by Gabriel Lazar (forum nick 'Laser') hosted for download here on Wings Of Honor. Seems neoqb found this tool and the very positive response from the RoF Community very appealing and decided to develop an in-game quick mission editor. Admittedly some developers are using Gabriel Lazar's Quick Dogfight Generator for creating combat situations very quickly. That means creating third party applications is an excellent opportunity to show neoqb which direction game development for RoF should take ;o)


Source: Rise Of Flight News Page
Rise Of Flight Website



Friday, 08th January 2010


Posted at 23:47 GMT by


Over Flanders Fields Phase 3 Add On 1 Logo (2009)

There is a new MiniPatch 1.47 by OBD Software for Over Flanders Fields - Between Heaven And Hell expansion 'Hat In The Ring'. Today MiniPatch 1.46 for Hat In The Ring has been released by OBD Software. You can download the new MiniPatch on the Over Flanders Fields Download Page (please refresh the page by pressing CTRL+F5). It is for Hat In The Ring only and not for stock OFF BH&H.



Improvements and Fixes new in V1.47 MINI PATCH:
  • Fuel and Ammo (bullets) load % selection. Intermediate fix: As the fuel / ammo load % was no longer functional for the player's craft (as we now have a unique instance of craft which affects this) a new toggle option to allow original ammo / fuel management - OR - personal skin mode in workshops has been added. We hope to allow both functional at the same time in the future if possible, but that is still being worked on!
  • DH5: FM (flight model) revised, top speed, max altitude and climb improved and minor changes. Minor 3D model fixes.
  • Personal skin sometimes used by aces.
  • Jasta 6 missing field (Dec 31 1916 airfield missing).
  • Craft allocation errors in Esc 154 Esc 154 and Esc 313.
  • Trains sometimes seen on airfield (rare).



Download via Official Over Flanders Fields Site:
MiniPatch V1.47 download (13.6 MB)

Download via Wings Of Honor mirror:
OFF Resources Page


Source: CombatACE - Official OFF Forum
Over Flanders Fields Website



Saturday, 02nd January 2010


Posted at 01:20 GMT by


Rise Of Flight Logo
neoqb has released plane skin templates for all flyable and non-flyable planes currently included in the sim. They are in multi-layer Adobe Photoshop PSD format. Also in the ZIP archive files included are English and Russian versions of a short custom skin creation user manual.




RoF - Sopwith Camel F.I Skin Template - Image by neoqb (01-Jan-2010)



The files can be downloaded also from our RoF Resources section. The original ZIP file provided by neoqb have been repacked into the 7-ZIP archive format which only needs two thirds of the space of the original file. This format can be extracted by the free Open Source 7-Zip decompression utility. There is also a portable version available on Wings Of Honor in the general downloads section unter 'Tools' or on PortableApps.com which can be used without installation.


Source: Rise Of Flight - Useful Materials Page
Rise Of Flight Website



Friday, 01st January 2010


Posted at 23:48 GMT by


Red Baron 3D PC Box Cover (1998)
Accidentaly I found an information about a new development regarding Red Baron II/3D. A small team has gathered to improve Red Baron 3D. According to their website they have support by Mad Otter Games holder of the rights to the Red Baron Series and Damon Slye co-founder of Dynamix and founder of Mad Otter Games:



Mission

The mission of this website is to provide a communication platform for RedBaron3D-Redux (RB-Redux or Redux), a project drawing from community resources in upgrading RedBaron3D without the benefit of the code. The code is not available. There won't be a ton of postings on this site; its all about the work.

It is the goal of the Redux project to increase the number of active pilots flying in wars from its current war roster (War Forces, reference: Dirk) of approximately 112, to 225, or more. The formula to achieving that includes:

  1. Professional Goal Oriented Team
  2. Relationship with Mad Otter Games
  3. Combining the T3 connection, security, flight and damage models, no flame boots, dramatic new war arenas, and continuous improvement of all aspects of RedBaron3D
  4. Business style project management


Working with Mad Otter and Damon Slye holds significant potential to showcase a polished final product through reviews by Gamer sites and Magazines.

Redux has an exclusive RedBaron3D re-development contract with Mad Otter Games. Damon Slye, Mad Otter's CEO, created RedBaron in 1990. Mad Otter Games owns exclusive copyrights and trademarks to Red Baron (Damon's original game), RedBaronII and RedBaron3D, which were recently acquired. He was not involved in RedBaronII or RedBaron3D development. Damon is passionate about seeing RB3D “be all that it can be”, with an eye on the Redux upgrade to be the conceptual template for a future, technically bleeding-edge WWI flight sim, presumably with some iteration of the title “RedBaron”.

Projects

Defined objectives are well under way to being achieved. These include:

  • Enhanced security
  • Flight and damage model with maximum realism while eliminating the famous “uber” glitch which makes some damaged planes able to climb faster
  • Eliminate the “flame” glitch which boots players when a pilot inadvertently “rides” a flaming plane
  • Photo-realistic, high-resolution, large-war theatre employing cutting edge technology, smart-concept tile design and placement + cool objects.
  • Select primary skin/paint collection
  • Single download or CD/DVD of the final composite product from RB-Redux
  • Stable war server
  • Secondary consolidation of alternative Single Player patches
  • Other developing ideas


Public relations potential for a polished final product are significant.



From what I have read out of it this project is geared mainly towards the multi player aspect of the game.


Source: Red Baron 3D Redux Website
Mad Otter Games Website



Friday, 15th January 2010


Posted at 23:56 GMT by


Rise Of Flight Logo
There is first news from neoqb in the new year. After the Russian Christmas Holidays the team has gone back to work and is developing new gameplay modes for single player mode. A quick mission generator is in the works which will allow the creation of varied combat missions. The player selects a location, a mission mode out of the three possibilities 'Air Combat', 'Duel' and 'Act Of Bravery', the number of flights with up to three friendly and tree enemy flights and the type of plane for each flight. Also fuel, ammunition and loadout, skins, flight heights, formations as well as direction and orientation for the flights can be set. Also there will be a control for ground units. Self-created missions can be saved. This will be a fast and easy way to set up quick combat missions.




RoF - Quick Mission Editor - Screenshot by neoqb (15-Jan-2010)



This is not the first quick mission editor for Rise Of Flight. There is already the excellent Quick Dogfight Generator - a third party application made by Gabriel Lazar (forum nick 'Laser') hosted for download here on Wings Of Honor. Seems neoqb found this tool and the very positive response from the RoF Community very appealing and decided to develop an in-game quick mission editor. Admittedly some developers are using Gabriel Lazar's Quick Dogfight Generator for creating combat situations very quickly. That means creating third party applications is an excellent opportunity to show neoqb which direction game development for RoF should take ;o)


Source: Rise Of Flight News Page
Rise Of Flight Website



Friday, 08th January 2010


Posted at 23:47 GMT by


Over Flanders Fields Phase 3 Add On 1 Logo (2009)

There is a new MiniPatch 1.47 by OBD Software for Over Flanders Fields - Between Heaven And Hell expansion 'Hat In The Ring'. Today MiniPatch 1.46 for Hat In The Ring has been released by OBD Software. You can download the new MiniPatch on the Over Flanders Fields Download Page (please refresh the page by pressing CTRL+F5). It is for Hat In The Ring only and not for stock OFF BH&H.



Improvements and Fixes new in V1.47 MINI PATCH:
  • Fuel and Ammo (bullets) load % selection. Intermediate fix: As the fuel / ammo load % was no longer functional for the player's craft (as we now have a unique instance of craft which affects this) a new toggle option to allow original ammo / fuel management - OR - personal skin mode in workshops has been added. We hope to allow both functional at the same time in the future if possible, but that is still being worked on!
  • DH5: FM (flight model) revised, top speed, max altitude and climb improved and minor changes. Minor 3D model fixes.
  • Personal skin sometimes used by aces.
  • Jasta 6 missing field (Dec 31 1916 airfield missing).
  • Craft allocation errors in Esc 154 Esc 154 and Esc 313.
  • Trains sometimes seen on airfield (rare).



Download via Official Over Flanders Fields Site:
MiniPatch V1.47 download (13.6 MB)

Download via Wings Of Honor mirror:
OFF Resources Page


Source: CombatACE - Official OFF Forum
Over Flanders Fields Website



Saturday, 02nd January 2010


Posted at 01:20 GMT by


Rise Of Flight Logo
neoqb has released plane skin templates for all flyable and non-flyable planes currently included in the sim. They are in multi-layer Adobe Photoshop PSD format. Also in the ZIP archive files included are English and Russian versions of a short custom skin creation user manual.




RoF - Sopwith Camel F.I Skin Template - Image by neoqb (01-Jan-2010)



The files can be downloaded also from our RoF Resources section. The original ZIP file provided by neoqb have been repacked into the 7-ZIP archive format which only needs two thirds of the space of the original file. This format can be extracted by the free Open Source 7-Zip decompression utility. There is also a portable version available on Wings Of Honor in the general downloads section unter 'Tools' or on PortableApps.com which can be used without installation.


Source: Rise Of Flight - Useful Materials Page
Rise Of Flight Website



Friday, 01st January 2010


Posted at 23:48 GMT by


Red Baron 3D PC Box Cover (1998)
Accidentaly I found an information about a new development regarding Red Baron II/3D. A small team has gathered to improve Red Baron 3D. According to their website they have support by Mad Otter Games holder of the rights to the Red Baron Series and Damon Slye co-founder of Dynamix and founder of Mad Otter Games:



Mission

The mission of this website is to provide a communication platform for RedBaron3D-Redux (RB-Redux or Redux), a project drawing from community resources in upgrading RedBaron3D without the benefit of the code. The code is not available. There won't be a ton of postings on this site; its all about the work.

It is the goal of the Redux project to increase the number of active pilots flying in wars from its current war roster (War Forces, reference: Dirk) of approximately 112, to 225, or more. The formula to achieving that includes:

  1. Professional Goal Oriented Team
  2. Relationship with Mad Otter Games
  3. Combining the T3 connection, security, flight and damage models, no flame boots, dramatic new war arenas, and continuous improvement of all aspects of RedBaron3D
  4. Business style project management


Working with Mad Otter and Damon Slye holds significant potential to showcase a polished final product through reviews by Gamer sites and Magazines.

Redux has an exclusive RedBaron3D re-development contract with Mad Otter Games. Damon Slye, Mad Otter's CEO, created RedBaron in 1990. Mad Otter Games owns exclusive copyrights and trademarks to Red Baron (Damon's original game), RedBaronII and RedBaron3D, which were recently acquired. He was not involved in RedBaronII or RedBaron3D development. Damon is passionate about seeing RB3D “be all that it can be”, with an eye on the Redux upgrade to be the conceptual template for a future, technically bleeding-edge WWI flight sim, presumably with some iteration of the title “RedBaron”.

Projects

Defined objectives are well under way to being achieved. These include:

  • Enhanced security
  • Flight and damage model with maximum realism while eliminating the famous “uber” glitch which makes some damaged planes able to climb faster
  • Eliminate the “flame” glitch which boots players when a pilot inadvertently “rides” a flaming plane
  • Photo-realistic, high-resolution, large-war theatre employing cutting edge technology, smart-concept tile design and placement + cool objects.
  • Select primary skin/paint collection
  • Single download or CD/DVD of the final composite product from RB-Redux
  • Stable war server
  • Secondary consolidation of alternative Single Player patches
  • Other developing ideas


Public relations potential for a polished final product are significant.



From what I have read out of it this project is geared mainly towards the multi player aspect of the game.


Source: Red Baron 3D Redux Website
Mad Otter Games Website