http://www.wingsofho...screenshot&id=2
File Name: RoFCampaignFile Submitter: Gremlin_WoH
File Submitted: 30 Jan 2011
File Updated: 05 Feb 2011
File Category: Gameplay Enhancements
Developer: Patrick Wilson
Publisher: Patrick Wilson
File Version: V7.0
File Release: 29-Jan-2011
Compatibility: Rise Of Flight V1.017
Incompatibility: Rise Of Flight < V1.017
ReadMe File: ReadMe
RELEASE NOTES:
This is a campaign add on for Rise Of Flight Single Player which lets one create a campaign and generate missions for it. As a pre-condition you need to have Sun's JAVA installed on your computer to run RoF Campaign.
ROF Campaign is an offline campaign. It pretty much handles everything that doesn't happen in the air.
You create a pilot and assign him to a squadron. Campaigns can be created for French, German, British, and American squadrons. Squadron transfers are implemented.
Your pilot's squad mates will be created with him. You fly missions and report the results. Your squad mates live, die, score victories, and improve. Some might even get promoted and transfer out. You can review your squadron's status on a chalkboard. You can look at each individual pilot on his report.
You generate mission and fly them. Missions can be front patrols, offensive patrols, or CAPS. Two seaters squadrons perform recon, artillery spotting, and bombing missions. A detailed mission description is presented. Enemy squadrons will be performing similar missions.
Waypoint icons are implemented so your mission path will appear on your in game map.
Everything is heavily randomized so no two missions will ever be quite the same. Other flights are going about their business so interaction is natural. No "go to this spot and when you get there there will be two scouts or three seaters". You don't know when you will have an encounter, what altitude you will be at, what altitude they will be at, how many, etc. Weather is also randomized (future improvement: adjust for seasons).
The mission generation algorithms are the heart of this thing. Much effort has been put into creating heavily randomized missions that appear natural and still provide for an enjoyable experience (o.e. enemy planes more often than not should be around … but sometimes not).
View the ReadMe file via the link on the right-hand side for additional information.
Click here to download this file