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	<title>WoH Latest Posts</title>
	<description>WoH Latest Posts</description>
	<link>http://www.wingsofhonour.com/forums/ipboard</link>
	<pubDate>Sat, 03 Nov 2012 11:15:33 +0000</pubDate>
	<ttl>0</ttl>
	<item>
		<title>Open Source Or Linux WWI Flight Simulator</title>
		<link>http://www.wingsofhonour.com/forums/ipboard/index.php?/topic/426-open-source-or-linux-wwi-flight-simulator/</link>
		<description><![CDATA[Hi everybody,<br />
I'm looking for a good WWI flight simulator for Ubuntu or Linux Operative System.<br />
Anyone can help me, please?<br />
Thanks...]]></description>
		<pubDate>Sat, 03 Nov 2012 11:15:33 +0000</pubDate>
		<guid>http://www.wingsofhonour.com/forums/ipboard/index.php?/topic/426-open-source-or-linux-wwi-flight-simulator/</guid>
	</item>
	<item>
		<title>Red Baron 3D The Orginal Black Adder Falls</title>
		<link>http://www.wingsofhonour.com/forums/ipboard/index.php?/topic/425-red-baron-3d-the-orginal-black-adder-falls/</link>
		<description><![CDATA[Salute! I come to everyone who knew BA Col. Silverclaw, I come to you with a heavy heart.<br />
We lost a Good Friend and Pilot  Scott McTavish has Passed Away on Thursday 28 June,<br />
2012. He passed away in his sleep. Scott will truely be missed by all of us! Friend and Foe<br />
alike! Thank you for your time and trouble in reading and posting this thread.<br />
													   Semper Fidelis,<br />
													   Gy&#092;Sgt. K.R. Dalton USMC Med.Ret.<br />
													   aka- BA Maj. Chris Sanders 101 Black Adder Squadron RFC]]></description>
		<pubDate>Fri, 06 Jul 2012 20:49:50 +0000</pubDate>
		<guid>http://www.wingsofhonour.com/forums/ipboard/index.php?/topic/425-red-baron-3d-the-orginal-black-adder-falls/</guid>
	</item>
	<item>
		<title>Flying corps gold/the red baron 2?</title>
		<link>http://www.wingsofhonour.com/forums/ipboard/index.php?/topic/424-flying-corps-goldthe-red-baron-2/</link>
		<description><![CDATA[Hello, im trying to get Flying corps gold and the red baron 2 for several yars. but i cant find it. Recently i found flying corps gold on rapidshare, but didnt work<br />
Can some one help me with that?]]></description>
		<pubDate>Sun, 18 Mar 2012 19:12:42 +0000</pubDate>
		<guid>http://www.wingsofhonour.com/forums/ipboard/index.php?/topic/424-flying-corps-goldthe-red-baron-2/</guid>
	</item>
	<item>
		<title>CM11 not functioning</title>
		<link>http://www.wingsofhonour.com/forums/ipboard/index.php?/topic/423-cm11-not-functioning/</link>
		<description><![CDATA[Hi all. I have gotten back into playing RB3d after many years and now have successfully achieved getting Hells Angels Gold, as well as Full Canvas Jacket to work flawlessly on my Toshiba Laptop running Windows 7. Who-da thunk that one day we'd be able to use these this way....pretty cool. My issue is my last goal, achieving a 3rd installation and getting the Western Front Patch to work as well. Here is my issue.....the CM11 software will not work in any config I've tried, and I've heard it won't work on 64 bit systems. Does anyone know if this is true, and if so is there a workaround or alternative that can get my final piece of the trifecta "WFP" to operate on my machine? The error I consistantly receive is a compatibility issue with x32 and or x86 bit operating systems. I've tried changing the compatibility mode in the preoperties of the exe., but to no avail. Is it that I have a 64 bit machine and this just wont work? There's gotta be a way around this. Any help is much appreciated!<br />
<br />
S.]]></description>
		<pubDate>Thu, 02 Feb 2012 16:03:10 +0000</pubDate>
		<guid>http://www.wingsofhonour.com/forums/ipboard/index.php?/topic/423-cm11-not-functioning/</guid>
	</item>
	<item>
		<title>Fighter Squadron W.W.I: Pioneers Of Flight</title>
		<link>http://www.wingsofhonour.com/forums/ipboard/index.php?/topic/422-fighter-squadron-wwi-pioneers-of-flight/</link>
		<description><![CDATA[<a href="/news/2011/img_fightersquadronww1_logo_0001_298x217x24b.jpg" rel="lightbox[919]" title="FS W.W.I Logo"><img src="/news/2011/img_fightersquadronww1_logo_0001_298x217x24b.jpg" class="imagefloatright" alt="FS W.W.I Logo" width="150" height="109" /></a><br />
<br />
<div style="clear:left;text-align:left"><br /></div>
News from ArgonV: there is a new plane pack for Fighter Squadron W.W.I called Pioneers of Flight.<br />
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>This is the very first release of a totally new Plane Pack for Fighter Squadron - World War One. As such, of course the contents within are considered Beta, and in an ever-changing state. Also, this release just includes the first 5 aircraft, with basic missions and ground units. In the future, we hope to offer more aircraft, varied ground units and even a new airfield designed for Pioneers of Flight.</div></div>
<br />
<br />
Please read <a href="http://www.wingsofhonour.com/forums/ipboard/index.php?/topic/421-pioneers-of-flight-for-fs-wwi-released/">his posting</a> in our forums for further details.<br />
<br />
<br />
<a href="http://www.wingsofhonour.com/forums/ipboard/index.php?/topic/421-pioneers-of-flight-for-fs-wwi-released/" target="_blank">Source: Fighter Squadron W.W.I Forums on WoH</a>
<a href="http://www.fsww1.com/" target="_blank">Fighter Squadron W.W.I Website</a>]]></description>
		<pubDate>Wed, 07 Dec 2011 22:24:03 +0000</pubDate>
		<guid>http://www.wingsofhonour.com/forums/ipboard/index.php?/topic/422-fighter-squadron-wwi-pioneers-of-flight/</guid>
	</item>
	<item>
		<title>Pioneers of Flight for FS-WWI Released!</title>
		<link>http://www.wingsofhonour.com/forums/ipboard/index.php?/topic/421-pioneers-of-flight-for-fs-wwi-released/</link>
		<description><![CDATA[It's FINALLY here! <img src='http://www.wingsofhonour.com/forums/ipboard/public/style_emoticons/default/biggrin.gif' class='bbc_emoticon' alt=':D' /><br />
<br />
Sorry for the very long delay, but real life happens, ya know?<br />
<br />
This is the very first release of a totally new Plane Pack for Fighter Squadron - World War One. As such, of course the contents within are considered Beta, and in an ever-changing state. Also, this release just includes the first 5 aircraft, with basic missions and ground units. In the future, we hope to offer more aircraft, varied ground units and even a new airfield designed for Pioneers of Flight.<br />
<br />
<strong class='bbc'>Download from here:</strong> <a href='http://www.fsww1.com/Downloads/PlanePack/PoF_FSWWI.exe' class='bbc_url' title='External link' rel='nofollow external'>Pioneers of Flight for FS-WWI Plane Pack v1.0</a><br />
<br />
And now the readme:<br />
<br />
<em class='bbc'>**Pioneers of Flight for FS-WWI**</em><br />
<br />
Install to your root 'Fighter Squadron' or 'FS-WWI' folder.<br />
<br />
<strong class='bbc'>Add-ons that are required/not required:</strong><br />
<br />
You <strong class='bbc'>MUST</strong> have the latest FS-WWI Plane Pack installed for this add-on to function.<br />
<br />
Be sure to check out the individual readme files in the 'Fighter Squadron' or 'FS-WWI'&#092;wwi_readme folder for credit information about all of the included add-ons.<br />
<br />
<strong class='bbc'>How to uninstall:</strong><br />
<br />
A file called 'Uninstall PoF for FS-WWI' gets placed in your 'Fighter Squadron' or FS-WWI'  folder when you install the Pioneers of Flight for FS-WWI mod. To uninstall, simply double-click this file and follow the instructions.<br />
<br />
<strong class='bbc'>What aircraft/lighter-than-air craft are included?</strong><br />
<br />
The Early Dirigible<br />
The Eastbourne Monoplane<br />
The Farman III<br />
The La Mouche Monoplane<br />
The Santos Dumont 14bis<br />
<br />
<strong class='bbc'>What ground units included:</strong><br />
<br />
Race Pylon, tweaked from the Ground Unit pack from WW2 SDOE.<br />
Barrage Balloon, tweaked from the Ground Unit pack from WW2 SDOE.<br />
<br />
<strong class='bbc'>Known Issues:</strong><br />
<br />
-The Santos Dumont 14bis cannot be flown by the AI. Overall it is a very twitchy aircraft and requires much skill to handle. Please do not start it off in a mission with an altitude of over 2,000 feet.<br />
-At times, some missions with many of these aircraft will cause a CTD. I am still working on trying to find a solution to this problem.<br />
-6,000 feet is the max most of these aircraft can fly at. Some, much lower. Please do not start these aircraft mid-air above 5,500 feet.<br />
-The Early Dirigible is not actually lighter-than-air. That is a feature Fighter Squadron does not support. Be sure not to fly slower than 10-12 mph.<br />
<br />
If you find any other serious issues (Not cosmetic) than the ones above or the ones in the aircraft readme files, PLEASE report them to me via e-mail or the www.openplanesim.com forum. You can E-mail me at: ArgonV@AOL.com <br />
If you have any suggestions/comments/contributions you would like to add, also feel free to e-mail me!<br />
<br />
<strong class='bbc'>Notes:</strong> <br />
<br />
All the aircraft have been looked over by me personally. I did some "poetic licensing" so-to-speak. I would like to apologize in advance if I offended anyone by "tweaking" their work, but I assure you it was for the good of the whole pack and I believe you will like the results.<br />
<br />
Please look at each individual aircraft readme file for more specific information.<br />
<br />
<strong class='bbc'>Thanks to:</strong> <br />
<br />
-Lewis aka LesterBoffo who came to me with his wonderful work he wanted to see fly in Fighter Squadron. Without his dedication, skills and persistence none of this would be available!<br />
-I would like to thank my loving wife Shandy for putting up with the long hours I dedicate to this mod, as well as for her valuable input and support.<br />
-Recon3 for his outstanding skin work that I borrowed much from.<br />
<br />
Enjoy!<br />
<br />
-Lewis<br />
-ArgonV]]></description>
		<pubDate>Tue, 06 Dec 2011 02:05:40 +0000</pubDate>
		<guid>http://www.wingsofhonour.com/forums/ipboard/index.php?/topic/421-pioneers-of-flight-for-fs-wwi-released/</guid>
	</item>
	<item>
		<title>RofCampaign Install</title>
		<link>http://www.wingsofhonour.com/forums/ipboard/index.php?/topic/420-rofcampaign-install/</link>
		<description><![CDATA[Hello,<br />
<br />
I am new here and this is my first post.<br />
<br />
I’m trying to install RoFCampaign and I’m having trouble. I tried to follow the instructions furnished with the download, but I’m doing something wrong I think. Everything works up to the point where you ask for “automatic results”. (Error message- Mission results directory doesn’t exist). Mission log files are being generated though.<br />
<br />
I think the problem is I don’t have the correct path for the “auto result directory”. I looked for Elephant’s post but couldn’t find it. Can someone please tell me how to set this up? <br />
				Many thanks Antique]]></description>
		<pubDate>Wed, 16 Nov 2011 18:49:00 +0000</pubDate>
		<guid>http://www.wingsofhonour.com/forums/ipboard/index.php?/topic/420-rofcampaign-install/</guid>
	</item>
	<item>
		<title>Problem with Pat Wilson Campaign for ROF</title>
		<link>http://www.wingsofhonour.com/forums/ipboard/index.php?/topic/419-problem-with-pat-wilson-campaign-for-rof/</link>
		<description><![CDATA[Hello... i am new here and dont know whether its the right place to ask... <br />
i have downloaded and installed the PW ROf campaign 10.1 from here... when i doubleclick the campain jar my Nokia Ovi Suite appears... it seems there is some wrong association or Nokia claims all Java calls for themselves or whatever... is there anybody who could help ?<br />
<br />
Thx,<br />
Zent<br />
<br />
Win7 /64 by the way... and no... i cant deinstall Ovi suite...i need it sometimes..]]></description>
		<pubDate>Thu, 03 Nov 2011 20:55:07 +0000</pubDate>
		<guid>http://www.wingsofhonour.com/forums/ipboard/index.php?/topic/419-problem-with-pat-wilson-campaign-for-rof/</guid>
	</item>
	<item>
		<title>The Absolute Best WWI Flight Sim</title>
		<link>http://www.wingsofhonour.com/forums/ipboard/index.php?/topic/418-the-absolute-best-wwi-flight-sim/</link>
		<description><![CDATA[Hello to everyone,<br />
<br />
I'm new here, but I've been a flight simmer for quite a while. I was curious as to what you guys thought was the absolute best World War I flight simulator. Currently I have absolutely zero WWI flight sims, and want to get one, but I would like to get a good one.<br />
I have Wings Over Vietnam by ThirdWire, and if my understanding is right, First Eagles/First Eagles 2 was built on the same engine, which might not be bad.<br />
<br />
But what are your opinions on the subject?<br />
<br />
-JDO3]]></description>
		<pubDate>Mon, 10 Oct 2011 13:49:40 +0000</pubDate>
		<guid>http://www.wingsofhonour.com/forums/ipboard/index.php?/topic/418-the-absolute-best-wwi-flight-sim/</guid>
	</item>
	<item>
		<title>Rise Of Flight: RoFCampaign 10.0</title>
		<link>http://www.wingsofhonour.com/forums/ipboard/index.php?/topic/417-rise-of-flight-rofcampaign-100/</link>
		<description><![CDATA[<a href="/news/2011/img_riseofflight_logo_0002_189x169x24b.jpg" rel="lightbox[919]" title="Rise Of Flight Logo"><img src="/news/2011/img_riseofflight_logo_0002_189x169x24b.jpg" class="imagefloatleft" alt="Rise Of Flight Logo" width="150" height="134" /></a>

<div style="clear:left;text-align:left"><br /></div>
RoFCampaign 10.0 is available for download now.<br />
<br />
<br />
Sorry for the inconvenience. I have uploaded RoFCampaign 10.0 by myself as the download manager of my board software had problems apparently. Link: <a href='http://www.wingsofhonour.com/forums/ipboard/index.php?/files/file/8-rofcampaign/' class='bbc_url' title=''>RofCampaign 10.0 Download</a>.<br />
<br />
I am still clueless why the download function was broken as it first worked. I 'presume' it had something to do with always using the same filename for each new version. Although this should not happen. I have uploaded the file as RofCampaign10.0.zip versus the earlier versions named RoFCampaign.zip. It should work now. I will do an update of the download manager soon which has been released by the board's manufacturer recently. Hope this will correct some things.<br />
<br />
Cheers and apologies<br />
<br />
Gremlin
<br />
<div style="clear:left;text-align:left"><br /></div>
<a href="http://www.riseofflight.com/">Rise Of Flight Website</a>]]></description>
		<pubDate>Thu, 06 Oct 2011 19:29:42 +0000</pubDate>
		<guid>http://www.wingsofhonour.com/forums/ipboard/index.php?/topic/417-rise-of-flight-rofcampaign-100/</guid>
	</item>
	<item>
		<title><![CDATA[[Add Ons D/L] RofCampaign]]></title>
		<link>http://www.wingsofhonour.com/forums/ipboard/index.php?/topic/416-add-ons-dl-rofcampaign/</link>
		<description><![CDATA[<p class='bbc_center'><a href='http://www.wingsofhonour.com/forums/ipboard/index.php?app=downloads&module=display&section=screenshot&id=8' class='bbc_url' title=''>http://www.wingsofhonour.com/forums/ipboard/index.php?app=downloads&module=display&section=screenshot&id=8</a></p>
<strong class='bbc'>File Name</strong>: RofCampaign<br />
<strong class='bbc'>File Submitter</strong>: <a href='http://www.wingsofhonour.com/forums/ipboard/index.php?/user/203-gremlin-woh/' class='bbc_url' title=''>Gremlin_WoH</a><br />
<strong class='bbc'>File Submitted</strong>: 06 Oct 2011<br />
<strong class='bbc'>File Updated</strong>: <em class='bbc'>10 Oct 2012</em><br />
<strong class='bbc'>File Category</strong>: <a href='http://www.wingsofhonour.com/forums/ipboard/index.php?/files/category/13-gameplay-enhancements/' class='bbc_url' title=''>Gameplay Enhancements</a><br />
<strong class='bbc'>Developer</strong>: Patrick Wilson<br />
<strong class='bbc'>Publisher</strong>: Patrick Wilson<br />
<strong class='bbc'>File Version</strong>: 11.4<br />
<strong class='bbc'>File Release</strong>: 28-Sep-2012<br />
<strong class='bbc'>Compatibility</strong>: RoF 1.028<br />
<strong class='bbc'>Incompatibility</strong>: Versions earlier than RoF 1.028<br />
<br />
This is a campaign add on for Rise Of Flight Single Player which lets one create a campaign and generate missions for it. As a pre-condition you need to have Sun's JAVA installed on your computer to run RoF Campaign.<br />
<br />
ROF Campaign is an offline campaign. It pretty much handles everything that doesn't happen in the air.<br />
<br />
<br />
The Campaign<br />
- Create a pilot Choose a country to fly for<br />
- Choose a campaign start date<br />
- Choose a rank<br />
- Choose a squadron<br />
- Fly in a scout, recon or bomber squadron<br />
<br />
Create a Pilot:<br />
- His name and rank.<br />
- His status.<br />
- His victories &ndash; the type and date they were scored.<br />
<br />
The environment:<br />
- Squadron placement is fairly accurate but does not change<br />
- Aircraft assignments will be accurate within game limitations.<br />
- Yes, every Allied recon squadron is flying Breguets &ndash; including the British.<br />
- &hellip; and every German recon squadron is flying DFWs.<br />
- Updates will be made ASAP as aircraft come online.<br />
<br />
Generate a mission:<br />
- RoFCampaign generates a mission in the RoF "Missions" directory in the form .mission<br />
- You fly the mission in RoF<br />
- Members of your squadron are assigned to the mission.<br />
- Friendly and enemy flights are generated.<br />
- Mission parameters are varied.<br />
- You may or may not lead depending on your status in the squadron.<br />
- Ground or air start.<br />
<br />
Your squadron:<br />
- See your squadron.<br />
- Their rank.<br />
- How many missions they have flown.<br />
- How man victories they have.<br />
- Assign individual skins to your squadron mates.<br />
- Assign historically accurate skins at a squadron level.<br />
- Transfer to a different squadron<br />
- Take a leave<br />
<br />
Aces:<br />
- Fight with and against historical aces.<br />
- See how you stack up.<br />
- Assign historically accurate skins to aces.<br />
<br />
<a href='http://www.wingsofhonour.com/forums/ipboard/index.php?/files/file/8-rofcampaign/' class='bbc_url' title=''>Click here to download this file</a>]]></description>
		<pubDate>Thu, 06 Oct 2011 19:11:04 +0000</pubDate>
		<guid>http://www.wingsofhonour.com/forums/ipboard/index.php?/topic/416-add-ons-dl-rofcampaign/</guid>
	</item>
	<item>
		<title>SPEED CUP 5th Edition</title>
		<link>http://www.wingsofhonour.com/forums/ipboard/index.php?/topic/415-speed-cup-5th-edition/</link>
		<description><![CDATA[<span style='color: #008000'><span style='font-size: 24px;'>SPEED CUP 2011 SIGNUP</span></span><br />
<br />
Hi all!<br />
<br />
A <strong class='bbc'>new Speed Cup Tournement</strong> is ready...<br />
<br />
<br />
<br />
<span style='color: #FF0000'><strong class='bbc'><span style='font-size: 18px;'>The date will be the sunday October 9 at 4 pm est / 22:oo CET</span></strong></span><br />
<br />
..rules will be like last editions.. you can take a look at rules and more here:<br />
<br />
<a href='http://www.j32b.org/SpeedCup.htm' class='bbc_url' title='External link' rel='nofollow external'><span style='color: #FF0000'><span style='font-size: 24px;'>SPEED CUP RULES</span></span></a><br />
<br />
The map have been changed a bit (for more fun ;O) but note that the old map from Rules section is not for this edition...<br />
<br />
we will use this new one.<br />
<br />
<br />
<strong class='bbc'><span style='font-size: 18px;'><span style='font-size: 14px;'>The FINAL map with the race waypoints for to train</span></span></strong>:<br />
It's a JPG file, no for MULTI<br />
<span rel='lightbox'><img src='http://i290.photobucket.com/albums/ll258/airsurfer_photos/mpkbd4-1.jpg' alt='Posted Image' class='bbc_img' /></span><br />
NOTE: This map is only for printing purposes, if you want a kneeboard, <br />
download the one graciously posted by Pickett in the sign up post.<br />
Thanks again Pickett!<br />
<br />
<strong class='bbc'><em class='bbc'>Also attached here at this post a kneeboard...</em></strong><br />
<br />
We will have a diferent End this time...<br />
<br />
Winer will be the first crossing under last bridges (b and c) after to make a Touch & Go in the Northern drome inside the landing zone...<br />
<br />
We are working in the server...and we need to estimate how many racers are intersted on it...<br />
<strong class='bbc'><br />
You can singup here</strong> <br />
<br />
<a href='http://ww1aces.com/phpBB3/viewtopic.php?f=55&t=432' class='bbc_url' title='External link' rel='nofollow external'><strong class='bbc'><span style='font-size: 36px;'><span style='color: #2E8B57'>Speed Cup SIGNUP</span></span></strong></a><br />
<br />
if you like to race and to have fun, even training with friends and eating bridgfes ;O)<br />
<br />
BTW, the race is a great experience...many pilots have do it in the past, ask them...<br />
<br />
if you dont know Speed Cup...dont doubt and sign up...;O)<br />
<br />
Racers signed so far:<br />
<br />
<em class='bbc'>RAC_Big Berta<br />
SwordFish<br />
Rac_Draegon<br />
JGS4_NonoNano<br />
JGS4_Jakoby<br />
JGS4_AirSurfer<br />
Kestrel<br />
Muttley<br />
Frugal<br />
JGS4_JuanSpain<br />
JGS4_Jabato<br />
JGS4_Cobra<br />
RAC_Arnold Lane (maybe</em>)<br />
...<br />
...waiting more...  <img src='http://www.wingsofhonour.com/forums/ipboard/public/style_emoticons/default/laugh.gif' class='bbc_emoticon' alt=':lol:' />]]></description>
		<pubDate>Mon, 12 Sep 2011 03:02:20 +0000</pubDate>
		<guid>http://www.wingsofhonour.com/forums/ipboard/index.php?/topic/415-speed-cup-5th-edition/</guid>
	</item>
	<item>
		<title>download the right PW-CG!</title>
		<link>http://www.wingsofhonour.com/forums/ipboard/index.php?/topic/414-download-the-right-pw-cg/</link>
		<description><![CDATA[I see 4 of them, would be great in putting a remark on which is the last!! <br />
<a href='http://www.wingsofhonour.com/forums/ipboard/index.php?/files/download/7-rofcampaignzip/' class='bbc_url' title=''>http://www.wingsofhonour.com/forums/ipboard/index.php?/files/download/7-rofcampaignzip/</a>]]></description>
		<pubDate>Wed, 24 Aug 2011 20:04:40 +0000</pubDate>
		<guid>http://www.wingsofhonour.com/forums/ipboard/index.php?/topic/414-download-the-right-pw-cg/</guid>
	</item>
	<item>
		<title>Flying Corps Gold</title>
		<link>http://www.wingsofhonour.com/forums/ipboard/index.php?/topic/413-flying-corps-gold/</link>
		<description><![CDATA[Hello,<br />
<br />
I believe "Rise of Flight" has become a benchmark for WWI and probably WWII flight simulators. Because of the contemporary roughness of its graphics, I fail to see why "Red Baron 3D" still retains a large following. However, I am still attracted to "Flying Corps Gold" because of its visual beauty for its release date as well as its sound quality. Flight dynamics can not match ROF, but the latter is ten years newer in technology.  Although FCG remains a favorite, it is becoming a memory because it is user-hostile.<br />
<br />
The program did run on my system previously. Two years ago,though, a virus destroyed the system drive. FCG was a victim. I have been attempting since to reinstall FCG, but with no luck. While I have augmented the CPU horsepower, the base remains XP (Service Pack 3) supported by a Geforce 7800GT. I have read, and to the best of my abilities, applied the Micheal Gardiner 2002 and 2008 instructions for XP installation. <br />
<br />
I configure the "Install" to the recommended compatibility and modify the "Setup" to accomodate an installation. Each time a clean installation is applied, followed by a "fc_111y" patch application as well as a 8F8F6139-14CE-4228-9507-280CA3147DF7.zip&#092; or SMACK DLL upgrade.  I do have a 0192297F-3102-4512-A0F3-E54A3F4DF56F.zip patch remaining which contains apparent similar files as the famous "Y" patch. After applying these two patches, I set the "WFLY" to a Win95 compatibility. I complete by a system reboot.<br />
<br />
A launch starts then fails due to memory reference errors. No matter how much I fiddle with the compatibility settings the program will either fail to launch or crashes due to memory errors.  At this point of repeat attempts to return to an operational program, I am fearing that the Catholic Church was correct in warning me that repeats of the same action like this will lead to blindness. <br />
<br />
To avoid sin and perdition, I ask if anyone has an "Idiots Guide" toward a functional XP installation or an alternate FX compatible exe or even a miraculous FCG XP download source? If this forum which I view as a leader in flight simulator experience, I will accept that further repeated attempts to obtain a FCG launch on my XP system will end in sinful blindness.<br />
<br />
<br />
Thank You In Advance]]></description>
		<pubDate>Mon, 15 Aug 2011 21:39:37 +0000</pubDate>
		<guid>http://www.wingsofhonour.com/forums/ipboard/index.php?/topic/413-flying-corps-gold/</guid>
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	<item>
		<title>Over Flanders Fields: Phase 4 WIP Screenshots</title>
		<link>http://www.wingsofhonour.com/forums/ipboard/index.php?/topic/412-over-flanders-fields-phase-4-wip-screenshots/</link>
		<description><![CDATA[<p class='bbc_center'><a href="/news/2011/img_overflandersfields_p3_logo_0001_Splash-C_800x140x8b.gif" rel="lightbox[919]" title="Over Flanders Fields Phase 3 Banner (2008)"><img src="/news/2011/img_overflandersfields_p3_logo_0001_Splash-C_450x79x8b.gif" class="nphpnewsimage" alt="Over Flanders Fields Phase 3 Banner (2008)" width="450" height="79" /></a></p><br />
<div style="clear:left;text-align:left"><br /></div><br />
OBD Software has released some more work-in-progress screenshots of their upcoming Phase 4 of Over Flanders Fields during the last weeks. I have put those screenshots in a new album:<br />
<br />
<div style="clear:left;text-align:center"><a href='http://www.wingsofhonour.com/forums/ipboard/index.php?/gallery/album/4-phase-4-wip-screenshots-up-to-01-jul-2011/' class='bbc_url' title=''>new album</a></div><br />
<br />
<br />
<br />
<div style="clear:left;text-align:center">Here is a small choice of the new screenshots:<br /><br /><br />
<div class="nphpnewsimagelayout"><a href="/news/2011/img_overflandersfields-p4_OBDSoftware_20110521_0003_OFF-P4-WIP_20110521_0003_1920x1080x24b.jpg" class="resized_img" rel="lightbox[offp4wip20110702]" title="OFF - Phase 4 WIP - Screenshot by OBD Software (21-May-2011)"><img src="/news/2011/tn_img_overflandersfields-p4_OBDSoftware_20110521_0003_OFF-P4-WIP_20110521_0003_1920x1080x24b.jpg" class="nphpnewsimage" alt="OFF - Phase 4 WIP - Screenshot by OBD Software (21-May-2011)" width="450" /></a></div><br />
<div class="nphpnewsimagelayout"><a href="/news/2011/img_overflandersfields-p4_OBDSoftware_20110521_0004_OFF-P4-WIP_20110521_0004_1920x1080x24b.jpg" class="resized_img" rel="lightbox[offp4wip20110702]" title="OFF - Phase 4 WIP - Screenshot by OBD Software (21-May-2011)"><img src="/news/2011/tn_img_overflandersfields-p4_OBDSoftware_20110521_0004_OFF-P4-WIP_20110521_0004_1920x1080x24b.jpg" class="nphpnewsimage" alt="OFF - Phase 4 WIP - Screenshot by OBD Software (21-May-2011)" width="450" /></a></div><br />
<div class="nphpnewsimagelayout"><a href="/news/2011/img_overflandersfields-p4_OBDSoftware_20110527_0001_OFF-P4-WIP_20110527_0001_1920x1080x24b.jpg" class="resized_img" rel="lightbox[offp4wip20110702]" title="OFF - Phase 4 WIP - Screenshot by OBD Software (27-May-2011)"><img src="/news/2011/tn_img_overflandersfields-p4_OBDSoftware_20110527_0001_OFF-P4-WIP_20110527_0001_1920x1080x24b.jpg" class="nphpnewsimage" alt="OFF - Phase 4 WIP - Screenshot by OBD Software (27-May-2011)" width="450" /></a></div><br />
<div class="nphpnewsimagelayout"><a href="/news/2011/img_overflandersfields-p4_OBDSoftware_20110602_0001_OFF-P4-WIP_20110602_0001_1920x1200x24b.jpg" class="resized_img" rel="lightbox[offp4wip20110702]" title="OFF - Phase 4 WIP - Screenshot by OBD Software (02-Jun-2011)"><img src="/news/2011/tn_img_overflandersfields-p4_OBDSoftware_20110602_0001_OFF-P4-WIP_20110602_0001_1920x1200x24b.jpg" class="nphpnewsimage" alt="OFF - Phase 4 WIP - Screenshot by OBD Software (02-Jun-2011)" width="450" /></a></div><br />
<div class="nphpnewsimagelayout"><a href="/news/2011/img_overflandersfields-p4_OBDSoftware_20110617_0007_OFF-P4-WIP_20110617_0007_1920x1080x24b.jpg" class="resized_img" rel="lightbox[offp4wip20110702]" title="OFF - Phase 4 WIP - Screenshot by OBD Software (17-Jun-2011)"><img src="/news/2011/tn_img_overflandersfields-p4_OBDSoftware_20110617_0007_OFF-P4-WIP_20110617_0007_1920x1080x24b.jpg" class="nphpnewsimage" alt="OFF - Phase 4 WIP - Screenshot by OBD Software (17-Jun-2011)" width="450" /></a></div><br />
<div class="nphpnewsimagelayout"><a href="/news/2011/img_overflandersfields-p4_OBDSoftware_20110617_0014_OFF-P4-WIP_20110617_0014_1920x1080x24b.jpg" class="resized_img" rel="lightbox[offp4wip20110702]" title="OFF - Phase 4 WIP - Screenshot by OBD Software (17-Jun-2011)"><img src="/news/2011/tn_img_overflandersfields-p4_OBDSoftware_20110617_0014_OFF-P4-WIP_20110617_0014_1920x1080x24b.jpg" class="nphpnewsimage" alt="OFF - Phase 4 WIP - Screenshot by OBD Software (17-Jun-2011)" width="450" /></a></div><br />
<div class="nphpnewsimagelayout"><a href="/news/2011/img_overflandersfields-p4_OBDSoftware_20110701_0003_OFF-P4-WIP_20110701_0003_1920x1080x24b.jpg" class="resized_img" rel="lightbox[offp4wip20110702]" title="OFF - Phase 4 WIP - Screenshot by OBD Software (01-Jul-2011)"><img src="/news/2011/tn_img_overflandersfields-p4_OBDSoftware_20110701_0003_OFF-P4-WIP_20110701_0003_1920x1080x24b.jpg" class="nphpnewsimage" alt="OFF - Phase 4 WIP - Screenshot by OBD Software (01-Jul-2011)" width="450" /></a></div></div><br />
<br />
<br />
<br />
<a href="http://combatace.com/topic/64931-p4-development-screenshots-merged/" target="_blank">Source: CombatACE - Official OFF Forum</a><br />
<a href="http://www.overflandersfields.com/" target="_blank">Over Flanders Fields Website</a>]]></description>
		<pubDate>Fri, 01 Jul 2011 23:11:42 +0000</pubDate>
		<guid>http://www.wingsofhonour.com/forums/ipboard/index.php?/topic/412-over-flanders-fields-phase-4-wip-screenshots/</guid>
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	<item>
		<title>Rise Of Flight: Update 1.019 Available</title>
		<link>http://www.wingsofhonour.com/forums/ipboard/index.php?/topic/411-rise-of-flight-update-1019-available/</link>
		<description><![CDATA[<a href="/news/2011/img_riseofflight_pc-box-art_2010_800x1154x32b.jpg" rel="lightbox[919]" title="Rise Of Flight PC Box Art"><img src="/news/2011/tn_img_riseofflight_pc-box-art_2010_800x1154x32b.jpg" class="imagefloatleft" alt="Rise Of Flight Logo" width="150" height="215" /></a>

<div style="clear:left;text-align:left"><br /></div>
777 Studios have released their Update 1.019 to Rise Of Flight. A lot of improvements have gone into this version such as the new career mode, a revamp of the graphics system including Nvidia SLI and ATI Crossfire support (see <a href='http://riseofflight.com/Forum/viewtopic.php?t=20189' class='bbc_url' title='External link' rel='nofollow external'>graphics primer on RoF Forums</a>), two new mission types with artillery spotting and aerial reconnaissance, and a new flyable plane, the Breguet 14B.<br />
<br />
The new career mode took the RoF Team quite a lot of time and resources to implement. For those of you who have already used Pat Wilson's excellent third party add on <a href='http://www.wingsofhonour.com/forums/ipboard/index.php?/files/file/7-rofcampaignzip/' class='bbc_url' title=''>'Rof Campaign'</a> you will see if the internal new career mode brings you any enhancement over what you already used for a long time. Mind you that RofCampaign was developed 'single-handedly' in his free time by Pat Wilson. The new career mode is described by the developers as follows:<br />
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>Finally, the main star of this update is the new Career Mode, which was the main goal of this update after months of difficult development. It was a concept in our heads from the very beginning and we are finally able to release it only after 2 years of further development. As you can see a project like ROF is not easy and takes time. This is a very unique mode of gameplay. It has no set beginning or set end and total gameplay time of the new Career is easily few thousand hours. It includes elements from books, diaries, biographies and military history. It creates an excellent foundation or plot, which in addition to your imagination can make a sort of memoir with narrative bibliographic depth and accuracy. Before we began making a WWI sim, when we were game players in the community like you, we were reading memoirs of pilots, imagining all of the dogfights vividly as if we were there participating in each fight by ourselves. The aim of our work in the new Career Mode was to create a sort of "memoir generator" for you. Now you can create unique experiences and complex or simple fates for pilots who can to become legends or simply die in the first air battles under your command. On the other hand, all players of the new Career mode will be united by common conditions and will be able to see each other's achievements as the progress in a squadron. Even with identical initial conditions each pilot&#8217;s virtual life will be unique and no two Career paths will be identical.</div></div>

<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>
Features list version 1.019<br />
<br />
GENERAL FEATURES:<br />
1. New Career game mode has been added<br />
2. Autumn season has been added to Quick Mission and Career modes. It is also available for you to use in your own custom missions.<br />
3. Western Front map now has 259 new towns/villages and 159 troop encampments placed with corresponding ground textures.<br />
4. Field Mods added to planes cockpits.<br />
5. New Settings Tool added, with additional News Feature<br />
6. Breguet 14.B2 is now available as a player controlled aircraft<br />
7. Time acceleration now supports 16x speed. (Please be aware that you will need a powerful PC to achieve this).<br />
8. Support for 64 button Joysticks.<br />
9. Multi-GPU support option (SLI/Crossfire) has been added. Only use this if you have a SLI/Crossfire setup.
10. Community historical skins pack vol.7 was approved, it includes 82 historical paint schemes, many of them (same as many other from other volumes) are used in new Career.<br />
11. Community fictional skins pack vol.7 was approved, it includes 335 fictional paint schemes<br />
<br />
GRAPHICS FEATURES:<br />
12. Super Sampling option added to graphics settings (Please be advised that this has a massive impact on FPS. Therefore we only recommend this option is selected for use on high end SLI/CF systems or the very latest and powerful video cards.<br />
13. Draw distance option has been added. This relates to Dynamic Objects, Buildings and Explosions (The 50 setting approximates to the normal 1.018 Drawing Distance; At MAX setting planes may be visible at 8500m (instead of 6000/2500m at max/min FOV before) at any FOV, vehicles at 5000m (instead of 3500/1000m) at any FOV, Big Building Blocks at 9500m on narrowest FOV (compared to 6000m in 1.018)<br />
14. Dynamic Objects (e.g. planes, vehicles, balloons and explosions) draw distance no longer depends on your zoom setting.<br />
15. Buildings will now fade into view.<br />
16. Forest draw distance now has 2 additional options<br />
17. Foggy weather has been added (mornings and evenings in Quick Mission and some days in Career. In addition you now have ability to set foggy conditions in the Mission Editor)<br />
18. Muzzle flash as a light source has been added.<br />
19. Sky Dome dither has been added, now there are smooth colour transitions in the Sky Dome.<br />
<br />
AIRPLANES FEATURES:<br />
20. All the planes 3D models have been updated. For a full change log, see below.<br />
21. New fuel leak effect (a bit green and heavy) and new coolant leak effect (white and light) added.<br />
22. All the planes engine exhaust effects have been tweaked. Now it is much more noticeable. A wrong mixture setting will result in light-gray exhaust and engine damage will result in a dark-gray exhaust.<br />
23. DFW C.V Artillery Spotting mission has been added<br />
24. Low ambient temperatures now cause difficulties with engine start. So be quick about it when starting your engine in winter, especially when "warmed up engine" option is not ticked.<br />
25. DFW C.V has new RADIO and PHOTO payloads which are visible in the rear cockpit and are needed to perform certain missions in the new Career Mode.<br />
26. SPAD 13.C1 now also has a PHOTO payload and is be able to fly photo recon missions in the new Career Mode.<br />
27. S.E.5a, Sopwith Camel, Sopwith Dolphin will only carry a bomb rack when bombs have been selected.<br />
28. German liquid bank indicators now feature correct physics and movement. Rather than indicating bank they are employed more as a slip indicator, just like the real thing.<br />
29. Plane Damage no longer affects the ability to drop bombs.<br />
<br />
MISSION SCRIPT FEATURES:<br />
30. Translator Next Mission was added, it works in Multiplayer and it shifts missions rotation order to the mission which was pointed at in the latest triggered TRA_NextMission<br />
31. Time of Day trigger was added, it provides several types of events depending on time of day after it was first time triggered. It also provides SUNSET event when triggered if the time is between Sunset and Sunrise, and vice versa for SUNRISE event (night/day may be determined at each moment of mission). Default daytime config is located in the data&#092;templates folder.<br />
32. Simulation Mute function was added to TRA_Media, it works in MP also. You can set mute time and required relative volume there.<br />
33. Play Sound function was added to TRA_Media. As opposed to TRA_AnimatioOperator, it can play .mp3 files in multiplayer also (be sure that the related .mp3 is correctly stored in the .list file).<br />
34. Trucks, tanks, ships, artillery, locomotives, firing positions, balloons and planes may now fire a signal flare of specified colour using Mission Script command CMD_Flare.<br />
35. "Spawn at me" parameter for TRG_Spawner (which enables a proximity trigger with spawned objects, and also enables you to spawn one object in different places).<br />
36. TRG_Delete deletes objects without destroying them. It completely removes (as opposed to just deactivating) objects like planes, baloons, ships, vehicles, firing positions and trains (but not buildings!).<br />
37. Airfields now restore landed planes if they correspond to the current airfield plane set and country as long as the "Return friendly planes" option is enabled for the airfield in question using the Mission Editor.<br />
38. Mission format now has a fuel setting for planes. We will add fuel payload controls to Career and Quick Mission modes later. Same for fuel load lock in server options, which will also be added at a later date.<br />
39. Missions now supports up to 15 secondary objectives for each coalition.<br />
40. OnFlashDialogAction events number was increased to 16.<br />
41. External flash dialogs may now be operated by players in multiplayer (events activating from any player input), in the next version they will be able to use some specific parameters (playerName, playerPlaneName, playerPlaneModel, playerCountry, playerCoalition, playerAlive, playerPayloadName, playerPayoadID, playerFuel, playerSpeed, playerAltitude, playerSpeed, playerXPosition, playerYPosition, playerZPositon, playerOnLand)<br />
42. Images may now be displayed in multiplayer<br />
<br />
OTHER FEATURES:<br />
43. Head motion due to g-forces was added, there is now a slight view displacement while maneuvering (especially noticeable when centering on the iron sights)<br />
44. Plane name is now displayed in the airfield plane selection dialog<br />
45. Sounds sources option for 128 channels was added<br />
46. Moon size was reduced<br />
47. Objects counter was added to the Mission Editor<br />
48. Balloon strength was increased, you now need to fire long bursts from less than 300m to fire them up<br />
49. Howitzers are now able to fire over long distances of more than 5km<br />
<br />
<br />
Change list of version 1.019<br />
<br />
1. Explosions visible through the clouds were fixed<br />
2. Sun glare under overcast sky issue was fixed<br />
3. Crew Position (Turret) Lock status is now displayed correctly after respawn<br />
4. Fixed sound disappearing on respawn issue<br />
5. Fighters now engage baloons correctly (approx. 2 approaches needed for 2MG fighters)<br />
6. AI DFW and Breguet now drop bombs correctly<br />
7. AI gunners are no longer hampering SPS performance when in idle position<br />
8. Fixed padlock issue which caused a black screen<br />
9. Vehicles and trains are no longer able to safely cross demolished bridges<br />
10. Trains are no longer losing their carriages on spawn<br /></div></div>
<br />
Also there are lots of plane models changes. Alongside with the update 1.019 there is a new  <a href='http://www.777studios.net/ROF_Skins/Skin_Packs/RoF_Community_Historical_Skinspack_Vol.7.exe' class='bbc_url' title='External link' rel='nofollow external'>RoF Community Historical Skinspack Vol.7</a> as well as the new <a href='http://www.777studios.net/ROF_Skins/Skin_Packs/RoF_Community_Fictional_Skinspack_Vol.7.exe' class='bbc_url' title='External link' rel='nofollow external'>RoF Community Fictional Skinspack Vol.7</a>.<br />
<br />
As this is a big update with approximately 650 MB of files make sure to have a backup copy of your current RoF install to avoid hassles during the update process. If the update should fail you always can go back to the last version.<br />
<br />
For full details see <a href='http://riseofflight.com/Blogs/post/2011/06/05/Version-1019.aspx' class='bbc_url' title='External link' rel='nofollow external'>this blog post</a> by RoF's Project Manager Loft and also <a href='http://riseofflight.com/Forum/viewtopic.php?t=20511' class='bbc_url' title='External link' rel='nofollow external'>the update announcement</a> by Han, Community Manager for RoF.<br />
<br />
<br />
<div style="clear:left;text-align:left"><br /></div>
<a href="http://riseofflight.com/Blogs/post/2011/06/05/Version-1019.aspx">Source: Rise Of Flight News</a><br />
<a href="http://www.riseofflight.com/">Rise Of Flight Website</a>]]></description>
		<pubDate>Thu, 09 Jun 2011 22:21:46 +0000</pubDate>
		<guid>http://www.wingsofhonour.com/forums/ipboard/index.php?/topic/411-rise-of-flight-update-1019-available/</guid>
	</item>
	<item>
		<title>Greetings fellow aviators</title>
		<link>http://www.wingsofhonour.com/forums/ipboard/index.php?/topic/410-greetings-fellow-aviators/</link>
		<description><![CDATA[Just a quick post to say hello as I am new here.<br />
<br />
I have a great interest in WW1 aviation and currently use WW1 flight simulators First Eagles 2 and Rise of Flight.<br />
<br />
Previously a fan of Over Flanders fields but up graded computer and cannot for the life of me get Phase 4 to run on Windows 7!<br />
<br />
Cheers!]]></description>
		<pubDate>Tue, 24 May 2011 20:39:52 +0000</pubDate>
		<guid>http://www.wingsofhonour.com/forums/ipboard/index.php?/topic/410-greetings-fellow-aviators/</guid>
	</item>
	<item>
		<title><![CDATA[[Add Ons D/L] ROFCampaign.zip]]></title>
		<link>http://www.wingsofhonour.com/forums/ipboard/index.php?/topic/409-add-ons-dl-rofcampaignzip/</link>
		<description><![CDATA[<p class='bbc_center'><a href='http://www.wingsofhonour.com/forums/ipboard/index.php?app=downloads&module=display&section=screenshot&id=7' class='bbc_url' title=''>http://www.wingsofhonour.com/forums/ipboard/index.php?app=downloads&module=display&section=screenshot&id=7</a></p>
<strong class='bbc'>File Name</strong>: ROFCampaign.zip<br />
<strong class='bbc'>File Submitter</strong>: <a href='http://www.wingsofhonour.com/forums/ipboard/index.php?/user/339-patrickawilson/' class='bbc_url' title=''>PatrickAWilson</a><br />
<strong class='bbc'>File Submitted</strong>: 18 Apr 2011<br />
<strong class='bbc'>File Updated</strong>: <em class='bbc'>28 Sep 2011</em><br />
<strong class='bbc'>File Category</strong>: <a href='http://www.wingsofhonour.com/forums/ipboard/index.php?/files/category/13-gameplay-enhancements/' class='bbc_url' title=''>Gameplay Enhancements</a><br />
<strong class='bbc'>Developer</strong>: Patrick Wilson<br />
<strong class='bbc'>Publisher</strong>: Patrick Wilson<br />
<strong class='bbc'>File Version</strong>: 10.0<br />
<strong class='bbc'>File Release</strong>: 26-Sep-2011<br />
<strong class='bbc'>Compatibility</strong>: Current RoF<br />
<strong class='bbc'>Incompatibility</strong>: None<br />
<br />
V10.0<br />
	- Performance enhancements<br />
    	- Flights will not spawn until much later in the mission<br />
    	- Ground units and static flights only spawn on player proximity<br />
	- Coop mission generation now supported<br />
	- SPAD VII 150 HP and 180 HP now included<br />
Bug Fixes:<br />
	- Fixed issue that would cause balloon defense missions to produce non-viable flights<br />
	- Cruising speed too low - caused bomb laden planes to crash<br />
	- Fixed planes crashing into hangars on landing<br />
<br />
V9.4<br />
New Features:<br />
    - Bristol now supported as a flyable<br />
    - Autumn Textures Supported<br />
    - Correct payloads for recon and arty spot (camera and radio)<br />
    - More variation in bomb payloads<br />
    - Bristol will do scout and standard 2 seater missions.<br />
    - New config parameter: Allied2SeatScoutMission - odds that a 2 seater mission will be a scout mission<br />
    	- See alseo Central2SeatScoutMission<br />
    	- Under recon mission configs on config page<br />
    - Added select all and deselect all buttons to planes owned config<br />
    - Made region a drop down box during pilot creation - displayed for German pilots only.<br />
    - Added "EarliestDate" - the earliest a plane will appear.<br />
    	- Different from introduction date<br />
    	- Example: BE2 is replaced by Brisfit.  Brisfit earliest date is 1/1/1917.<br />
    	  Squadrons assigned a BE2 will not appear before 1/1/1917 (since it's really the Brisfit).<br />
    	- Prevents modern planes from showing up too early.<br />
    	- See AircraftInfo.config to adjust if you want to.<br />
    	<br />
Bug Fixes:<br />
	- Fixed inclusion of an airfield more than once that could cause unloadable missions<br />
	- Fixed start pos over map border at Bray Dunes<br />
	- Fixed issue where not owning the squadron plane could cause the mission not to load<br />
    <br />
<br />
V9.3<br />
Bug Fixes:<br />
    - England is now Britain and English is British<br />
    - Fixed balloon misplacement (Should also fix friendly artillery misplacement in arty spot)<br />
    - Fixed player airfield missing<br />
    - Added Version to main page<br />
<br />
V9.2<br />
Bug Fixes:<br />
    - Fixed misaligned airfields - again<br />
    <br />
V9.1<br />
Bug Fixes:<br />
    - Fixed misaligned airfields - all of them<br />
    - Fixed major airfields not appearing bug<br />
    - Fixed placement flaw that would create invalid mission<br />
    - Fixed player escort missions<br />
    - Fixed offensive patrol pathing<br />
    - Fixed MG assignment (was putting German MGs in British positions)<br />
<br />
V9.0<br />
New Features:<br />
    - Major rewrite of mission generation<br />
    - Concept of packages that creates connected missions<br />
Bug Fixes:<br />
<br />
V8.0<br />
New Features:<br />
   - Support for Recon and Bomber careers<br />
   - Player may transfer between all career types<br />
   - Added dedicated bomber squadrons<br />
   - Boghol 1<br />
   - Boghol 5<br />
   - 100 Squadron<br />
   - 207 Squadron<br />
Bug Fixes:<br />
<br />
<br />
V7.2<br />
New Features:<br />
   - Reorganized configuration<br />
   - Made all configuration parameters edited via the GUI<br />
   - Separated configuration items into (hopefully) logical subsets<br />
   - Planes Owned is now the first item under configuration<br />
Bug Fixes:<br />
    - Changed size of planes owned to avoid eye test syndrome<br />
    - Blended most buttons seamlessly into GUI<br />
    - Corrected Top Ace display<br />
<br />
V7.1<br />
New Features:<br />
   - Moved over 100 parameters to the config file - use at your own risk  (Must edit RoFCampaignUser.config)<br />
   - Added the Gotha (used for GothaIV and V, AEG, and Alb CX and CXII types)<br />
   - Eliminated the climbout waypoint to shorten missions<br />
   - Added configuration to disable waypoint icon creation (Must edit RoFCampaignUser.config)<br />
   - User can now ask for scout squadrons to be included in the mission (Must edit RoFCampaignUser.config)<br />
   - User can now configure intel radius (Must edit RoFCampaignUser.config)<br />
Bug Fixes:<br />
    - Corrected Alb D.II Early/Late assignments<br />
    - improved squadron inclusion algorithm for missions<br />
    - Changed combat report button text to Automatic and Manual AAR<br />
    - Added an extra ingress WP to ground attack missions to allow approach at alt.<br />
    - Tweaked promotion algorithm to slow promotions. (now also user configurable)  (Must edit RoFCampaignUser.config)<br />
    - Tweaked skill advance algorithm. (now also user configurable)  (Must edit RoFCampaign.config)<br />
    - Tweaked boundaries for which ground objects are added (now also user configurable)  (Must edit RoFCampaignUser.config)<br />
    - Fixed Windsock (thanks OilPaint)<br />
    - Fixed Bertangles field by using "5" and correcting orientation and offset<br />
<br />
<br />
V7.0  <br />
New Features:<br />
   - Added automatic mission results generation.<br />
   - Added intelligence report<br />
   - Added pilot leave <br />
   - Made AI level user configurable<br />
   - Made number of opposing flights user configurable<br />
   - Added Airfield MGs (Default is false - set to true in configuration page to enable)<br />
   - Wind sock<br />
Bug Fixes:<br />
    - Fixed error that can occur if no scout squadrons are available for balloon coverage.<br />
    - Fixed "Upped pilot AI ability" (did it wrong in 6.1)<br />
<br />
V6.1<br />
New Features:<br />
   - No bomb payload for 2 seaters on recon or arty spot<br />
Bug Fixes:<br />
    - Fixed no ammo on Pups and Tripes<br />
    - Fixed MG attack assignments<br />
    - Fixed invalid orientation value bug (caused mission not to load)<br />
    - Fixed HP name not appearing<br />
    - Fixed aircraft start position at Boistrancourt<br />
    - Fixed aircraft start position at Jametz<br />
    - Upped pilot AI ability<br />
    <br />
V6.0<br />
New Features:<br />
    - Added mission types.<br />
        - Escort (air start only)<br />
        - Balloon Bust<br />
        - Balloon Defense (air start only)<br />
        - Ground Attack<br />
	- Ability to define airfield offsets per airfield<br />
		- See Airfields.RoFCampaign<br />
		- offset parameter<br />
		- Positive number moves towards hangar<br />
		- Supersedes "takeoff distance" parameter on config screen<br />
		- When you have a good value for an airfield, LET ME KNOW!<br />
	- Up to date on latest flyables<br />
	- Campaign can now start on 1/1/1916 (recommend 4/16 for best results)<br />
	= HP 0/400 is in campaign<br />
Bug Fixes:<br />
    - Fixed some flights do not generate when player chooses air start<br />
    - Fixed mission altitude to take date into account<br />
    - Fixed some early war squadron info<br />
<br />
<br />
V5.2<br />
New Features:<br />
    - Added updated squadron file (more skins) by Ansirial.<br />
Bug Fixes:<br />
    - Fixed mission start bug introduced by 5.1<br />
    - Set machine guns to off by default (new installs only, existing users should check config).<br />
    - Set scramble missions to off by default (new installs only, existing users should check config)..<br />
<br />
<br />
V5.1<br />
New Features:<br />
    - Implemented air start option for shorter missions.<br />
    - Improved offensive patrol logic for shorter missions.<br />
Bug Fixes:<br />
    - Fixed error that caused extremely long offensive patrols<br />
    - Slowed down aircraft cruise speeds to avoid player being left behind.<br />
    - Further slowed down take off and climb out cruise speeds.<br />
    - Removed extraneous airfields to improve performance.<br />
<br />
<br />
V5.0<br />
IMPORTANT: To bring a campaign from a previous version:<br />
1. Backup your campaign files<br />
2. Completely delete your RoFCampaign folder<br />
3. Install RoFCampaign <br />
4. Create a new campaign with the same name as your existing campaign.<br />
5. Copy your backed up campaign into the RoFCampaign&#092;campaign&#092;&lt;your name&gt; folder<br />
<br />
New Features:<br />
    - Integration with Neoqb skin pack.<br />
    - Integration with Ansirial skin pack (thanks Ansirial).<br />
    - Improved squadron placement (thanks Ansirial).<br />
    - Improved deploy eliminates user file overwrites<br />
Bug Fixes:<br />
    - Fixed duplicate aces appearing in mission<br />
    - The war ends on 11/11/1918.<br />
        - No combat missions after November 10.<br />
    - Fixed squadron airfield assignment bugs.<br />
        - Squadrons assigned to enemy airfields.<br />
    - Fixed non functional squadron bugs.<br />
        - Some squadrons generated missions that would not load.<br />
<br />
<br />
V 4.4<br />
Bug Fixes:<br />
    - Fixed not able to select N11 and Alb D.II<br />
    - Fixed not able to start a campaign in 1916<br />
<br />
V 4.3<br />
New Features:<br />
    - Improved after action report<br />
        - Added medals, transfers, casualties, etc.<br />
        - Folder layout.<br />
	- AARs include only planes actually involved in the mission<br />
    - Improved combat report review GUI<br />
        - Folder layout.<br />
    - Added Albatros D.II and nieuport N.11<br />
    - Moved campaign startdate back to October of 1916<br />
        - it really is kind of silly, but it's there<br />
Bug Fixes:<br />
    - Fixed not able to unselect aircraft on owned screen<br />
    - Fixed Jasta 76 and 78 assignments<br />
<br />
V 4.2<br />
New Features:<br />
    - New combat report GUI<br />
        - Add your own narrative<br />
        - report gets saved.<br />
    - Combat report review GUI<br />
        - Review past combat reports.<br />
Bug Fixes:<br />
    - Fixed incorrect use of planes owned data<br />
    - Cleaned up entries for 84 and 95 RAF<br />
    - Fixed airfield assignment bug<br />
<br />
V 4.1<br />
Bug Fixes:<br />
    - Fixed planes owned screen<br />
<br />
V 4.0<br />
New Features:<br />
    - Squadron movement<br />
        - Squadrons transfer between airfields<br />
        - Historically accurate within limitations<br />
            - Assumes static front - i.e.front line does not change<br />
            - RoF is missing many fields<br />
                - I added some, others I used closest field<br />
            - RoF does not have an Alsace region<br />
            - RoF shaves off the North Sea coast<br />
Bug Fixes:<br />
    - Fixed ace skins not showing up<br />
<br />
<br />
V3.2<br />
New Features:<br />
    - Config screen<br />
        - Easier config<br />
        - Help available with a button press<br />
        - Most configs will take place on the fly.<br />
            - Some GUI realted configs might require a restart.<br />
    - Activity outside of your missions<br />
        - Pilots fly missions, score victories, and die outside of your mission<br />
        - AI pilot events are based on missions flown and victories scored.<br />
            - Pilots with more experience are more likely to score, less likely to die.<br />
    - Pilots transferred in have a history<br />
        - Victories, missions flown.<br />
    - Pilots have a history when a campaign is generated.<br />
       - Victories, missions flown.<br />
    - Added Fokker D.VIIF<br />
    - Added Fokker E.V (D.VIII)<br />
    - Added planes you own config<br />
        - Specify the planes that you own<br />
        - Mission will not assign you to a plane that you cannot fly.<br />
<br />
Bug Fixes:<br />
 <br />
V3.1<br />
Bug Fixes:<br />
    - Fixed missions not appearing<br />
<br />
V3.0<br />
New Features:<br />
    - Aces<br />
        - Aces will fly with their own unique aircraft if available<br />
        - Aces are assigned to correct squadrons.<br />
        - Aces victories are recorded in a historically accurate way<br />
        - Aces use top level AI<br />
        - View top aces during your campaign.<br />
            - You and your squadron mates can be included in the top aces list.<br />
        - Aces are subject to altered history<br />
            - Premature death<br />
            - Non historic victories<br />
<br />
Bug Fixes:<br />
    - Exit completely when red X is used<br />
    - Add balloons to victory list<br />
<br />
V2.3<br />
Bug Fixes:<br />
    - Fixed font bug<br />
    - Made MGs not engagable to prevent aircraft from attacking them<br />
<br />
V2.2<br />
New Features:<br />
    - Support for squadron skins<br />
        - Just add a skin into the appropriate folder with the squadron's name - spaces, periods, and all<br />
            - &#092;data&#092;graphics&#092;skins&#092;pfalzd3a&#092;jasta 10.dds<br />
            - &#092;data&#092;graphics&#092;skins&#092;se5a&#092;Esc Sal.40.dds<br />
<br />
    - Support for personal skins within your squadron - spaces and all<br />
        - &#092;data&#092;graphics&#092;skins&#092;pfalzd3a&#092;Hans Fleiger.dds<br />
    - AAA for balloons<br />
    - Added Prussian Medals (for Prussian pilots only)<br />
    - Set Font Size - parameterizable<br />
Bug Fixes:<br />
    - Reduced wind speed<br />
    - Month is wrong in mission file<br />
    - Pilot rank wrong on campaign and mission screen<br />
    - Mission Title in game screen<br />
    - Moved buttons to upper left corner for larger pages<br />
        - Some users could not see buttons.<br />
    - Attached formation MCU to a separate timer<br />
    - Jasta 2 AF doesn't work - moved to new airfield.<br />
<br />
V2.1<br />
New Features:<br />
    - In game mission description is now working.<br />
    - Scrambles<br />
    - Enemy balloon emplacements<br />
    - Performance: Many tunable parameters added.  Defaults are now per Neoqb suggestions.  I spent alot of time on this to improve performance and let players tailor the mission generation to their machines.  Please let me know.  I strongly recomment that you use the config file to adjust mission generation.  I also request that you provide feedback when you find combinations that work well for you.<br />
    - Options: More ways to configure RoFCampaign to tailor it to your machine,<br />
    - 1.009 compatibility<br />
        - New Options: temperature varies with season, winter tiles used in winter<br />
        - Default loadout for British planes changed: no more bombs.<br />
<br />
V1.03<br />
New Features:<br />
    - MGs over the front - turn this off if you have performance issues.<br />
    - More configurable parameters - see RoFCampaign.config in RoFCampaign&#092;Data.<br />
    - More detailed front mapping.<br />
    - Player now advances in rank.<br />
    - Much more sophisticated promotion/transfer/replacement logic<br />
    - Top rank now leads the flight, not necessarily the player<br />
    - Medals.  Feeling that your efforts are not appreciated?  No more!<br />
    - Added pilot region - Free text input, where are you from?<br />
        - Note to German pilots, this is mostly for you.  You can now get medals from Bavaria, Prussia, Wurtemburg, or Saxony.  Enter exactly one of those choices to be eligible for regional medals.  Others, just use  it to add a bit of flavor.<br />
    - Extended pilot log and mission results to multiple pages for longer entries.<br />
<br />
Bug Fixes:<br />
    - Fixed index issue on offensive patrols.<br />
    - Squadron chalkboard now sorts by rank.<br />
    - Made start position configurable to prevent running into the hangars on one side or trees onthe other.<br />
<br />
V1.02<br />
New Features:<br />
    - Revamp of opposition flights resulting in much more contact.<br />
    - New GUI backgrounds by Seiseki<br />
    - Improved GUI arrangement<br />
    - New paper background.<br />
Bug FIxes:<br />
    - Major bug fix to get other flights going.  They just flew circles.<br />
    - Removed inadvertent display of picture file name on chalkboard<br />
<br />
V1.01<br />
    - Added pilot pictures<br />
    - Fixed memory leak<br />
    - Reduced wind strength<br />
    - Removed flights that do not cross player's path within 20 KM.<br />
    - Made cruise speed dependent on aircraft type<br />
    - Made generation of opposition flights configurtable<br />
    - Extreme altitude: Most flights are between 2K and 5K meters.  Some 2 seater flights are lower.  No changes.<br />
    - Changed campaign extension to .campaign.  Loader now filters on ".campaign".<br />
    - Made the red X work <img src='http://www.wingsofhonour.com/forums/ipboard/public/style_emoticons/default/smile.gif' class='bbc_emoticon' alt=':)' /><br />
    - Fixed bug in combat report: no planes show up in drop down.<br />
<br />
<br />
<br />
<br />
<br />
RoFCampaign <br />
<br />
The Campaign<br />
- Create a pilot Choose a country to fly for<br />
- Choose a campaign start date<br />
- Choose a rank<br />
- Choose a squadron<br />
- Fly in a scout, recon or bomber squadron<br />
<br />
Create a Pilot:<br />
- His name and rank.<br />
- His status.<br />
- His victories – the type and date they were scored.<br />
<br />
The environment:<br />
- Squadron placement is fairly accurate but does not change<br />
- Aircraft assignments will be accurate within game limitations.<br />
- Yes, every Allied recon squadron is flying Breguets – including the British.<br />
- … and every German recon squadron is flying DFWs.<br />
- Updates will be made ASAP as aircraft come online.<br />
<br />
Generate a mission:<br />
- RoFCampaign generates a mission in the RoF “Missions” directory in the form &lt;pilot name&gt;.mission<br />
- You fly the mission in RoF<br />
- Members of your squadron are assigned to the mission.<br />
- Friendly and enemy flights are generated.<br />
- Mission parameters are varied.<br />
- You may or may not lead depending on your status in the squadron.<br />
- Ground or air start.<br />
<br />
Your squadron:<br />
- See your squadron.<br />
- Their rank.<br />
- How many missions they have flown.<br />
- How man victories they have.<br />
- Assign individual skins to your squadron mates.<br />
- Assign historically accurate skins at a squadron level.<br />
- Transfer to a different squadron<br />
- Take a leave<br />
<br />
Aces:<br />
- Fight with and against historical aces.<br />
- See how you stack up.<br />
- Assign historically accurate skins to aces.<br />
<br />
<a href='http://www.wingsofhonour.com/forums/ipboard/index.php?/files/file/7-rofcampaignzip/' class='bbc_url' title=''>Click here to download this file</a>]]></description>
		<pubDate>Mon, 18 Apr 2011 08:03:32 +0000</pubDate>
		<guid>http://www.wingsofhonour.com/forums/ipboard/index.php?/topic/409-add-ons-dl-rofcampaignzip/</guid>
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	<item>
		<title>Rise Of Flight: New Career Mode</title>
		<link>http://www.wingsofhonour.com/forums/ipboard/index.php?/topic/408-rise-of-flight-new-career-mode/</link>
		<description><![CDATA[<a href="/news/2011/img_riseofflight_logo_0002_189x169x24b.jpg" rel="lightbox[919]" title="Rise Of Flight Logo"><img src="/news/2011/img_riseofflight_logo_0002_189x169x24b.jpg" class="imagefloatleft" alt="Rise Of Flight Logo" width="150" height="134" /></a>

<div style="clear:left;text-align:left"><br /></div>
The RoF development team has posted a sneak peek of the coming revised career mode in their <a href="http://riseofflight.com/Blogs/post/2011/03/04/Some-details-about-the-new-d0a1areer-Mode.aspx" target="_blank">Rise Of Flight News Blog</a>.<br />
<br />
According to this blog entry the new career mode may include the following features:<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>* Covers 700 days of the Great War. More days may be added if we build planes from even earlier in the war.<br />
* Continued promotion through the ranks.<br />
* Changing Weather with Seasonal Textures (Summer, Autumn and Winter).<br />
* New Titles and Awards.<br />
* More than 15 different types of missions.<br />
* New types of gameplay, such as adjusting artillery fire or photo reconnaissance, with new interactive elements and equipment such a wireless radio and/or camera added to your plane. You can also watch real-time changes in the world based on the results of your actions such as corrected artillery fire.<br />
* A higher level of interactivity and randomness during missions, for example, flying close to an enemy's airfield could trigger enemy fighters to intercept you.<br />
* Combines your personal statistics, events and achievements with real history.<br />
* Interactive map of hostilities with information about current operations at the front and the location of various units and squadrons.<br />
* Historically correct squadron&#8217;s location and re-locations.<br />
* Historically correct automatic mission completion by A.I. pilots in missions not involving the player using a new technique we developed.<br />
* Historically correct awards and conditions for awards.<br />
* Realistic calendar of European Weather<br />
* Virtual "Newspaper", depicting timely events at the front, new inventions in science and technology, and list of important aces published on a regular basis.<br />
* All virtual A.I. squadron mates have their own names, grow in rank and abilities, go the hospital if needed and receive awards for their actions.<br />
* Ability to meet historic allied or enemy aces in combat situations. If you kill a famous enemy ace he will not re-appear and his kill total will stop in the press.<br />
* Ability to be transferred to another squadron with promotion in rank.<br />
* Realistic attrition of personnel and material in your squadron.<br />
* Repair of damaged aircraft and hospitalization of wounded pilots.<br />
* Ability to use a custom paintjob after 5 kills.<br />
* Opportunity to become a squadron commander and plan missions.<br />
* Planning includes the selection of pilots and aircrafts, which will participate in your flight.<br />
* Editing a route: choice of range, move waypoints, a height indicator, buildings types, speeds and altitudes.<br />
* Many new villages, town and industrial areas added to the map along with windsocks at airfields.<br /></div></div>
<br />
Some features seem to have been implemented and the team is proceeding to the testing stage.<br />
<br />
<div style="clear:left;text-align:center">Here are first screenshots:<br /><br />
<div class="nphpnewsimagelayout"><a href="/news/2011/img_riseofflight_screenshot_777Studio_20110304-0001_Career-mode-WIP_1_1280x800x24b.jpg" class="resized_img" rel="lightbox[rof20110306]" title="RoF - Career Mode WIP - Screenshot by 777Studios (04-Mar-2011)"><img src="/news/2011/tn_img_riseofflight_screenshot_777Studio_20110304-0001_Career-mode-WIP_1_1280x800x24b.jpg" class="nphpnewsimage" alt="RoF - Career Mode WIP - Screenshot by 777Studios (04-Mar-2011)" width="450" /></a></div>
<div class="nphpnewsimagelayout"><a href="/news/2011/img_riseofflight_screenshot_777Studio_20110304-0002_Career-mode-WIP_2_1280x800x24b.jpg" class="resized_img" rel="lightbox[rof20110306]" title="RoF - Career Mode WIP - Screenshot by 777Studios (04-Mar-2011)"><img src="/news/2011/tn_img_riseofflight_screenshot_777Studio_20110304-0002_Career-mode-WIP_2_1280x800x24b.jpg" class="nphpnewsimage" alt="RoF - Career Mode WIP - Screenshot by 777Studios (04-Mar-2011)" width="450" /></a></div>
<div class="nphpnewsimagelayout"><a href="/news/2011/img_riseofflight_screenshot_777Studio_20110304-0003_Career-mode-WIP_3_1280x800x24b.jpg" class="resized_img" rel="lightbox[rof20110306]" title="RoF - Career Mode WIP - Screenshot by 777Studios (04-Mar-2011)"><img src="/news/2011/tn_img_riseofflight_screenshot_777Studio_20110304-0003_Career-mode-WIP_3_1280x800x24b.jpg" class="nphpnewsimage" alt="RoF - Career Mode WIP - Screenshot by 777Studios (04-Mar-2011)" width="450" /></a></div>
<div class="nphpnewsimagelayout"><a href="/news/2011/img_riseofflight_screenshot_777Studio_20110304-0004_Career-mode-WIP_4_1280x800x24b.jpg" class="resized_img" rel="lightbox[rof20110306]" title="RoF - Career Mode WIP - Screenshot by 777Studios (04-Mar-2011)"><img src="/news/2011/tn_img_riseofflight_screenshot_777Studio_20110304-0004_Career-mode-WIP_4_1280x800x24b.jpg" class="nphpnewsimage" alt="RoF - Career Mode WIP - Screenshot by 777Studios (04-Mar-2011)" width="450" /></a></div>
<div class="nphpnewsimagelayout"><a href="/news/2011/img_riseofflight_screenshot_777Studio_20110304-0005_Career-mode-WIP_5_1280x800x24b.jpg" class="resized_img" rel="lightbox[rof20110306]" title="RoF - Career Mode WIP - Screenshot by 777Studios (04-Mar-2011)"><img src="/news/2011/tn_img_riseofflight_screenshot_777Studio_20110304-0005_Career-mode-WIP_5_1280x800x24b.jpg" class="nphpnewsimage" alt="RoF - Career Mode WIP - Screenshot by 777Studios (04-Mar-2011)" width="450" /></a></div></div>
<br />
<br />
We will see how that compares to Patrick Wilson's <a href="http://www.wingsofhonour.com/forums/ipboard/index.php?/files/file/6-rofcampaignzip/">RoFCampaign</a>.
<br />
<div style="clear:left;text-align:left"><br /></div>
<a href="http://riseofflight.com/Blogs/post/2011/03/04/Some-details-about-the-new-d0a1areer-Mode.aspx">Source: Rise Of Flight News</a><br />
<a href="http://www.riseofflight.com/">Rise Of Flight Website</a>]]></description>
		<pubDate>Sun, 06 Mar 2011 20:46:57 +0000</pubDate>
		<guid>http://www.wingsofhonour.com/forums/ipboard/index.php?/topic/408-rise-of-flight-new-career-mode/</guid>
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	<item>
		<title>Rise Of Flight: RoFCampaign 8.0</title>
		<link>http://www.wingsofhonour.com/forums/ipboard/index.php?/topic/407-rise-of-flight-rofcampaign-80/</link>
		<description><![CDATA[<a href="/news/2011/img_riseofflight_logo_0002_189x169x24b.jpg" rel="lightbox[919]" title="Rise Of Flight Logo"><img src="/news/2011/img_riseofflight_logo_0002_189x169x24b.jpg" class="imagefloatleft" alt="Rise Of Flight Logo" width="150" height="134" /></a>

<div style="clear:left;text-align:left"><br /></div>
RoFCampaign 8.0 has been released by the author Patrick Wilson.<br />
<br />
<br />
V8.0<br />
New Features:<br />
- Support for Recon and Bomber careers<br />
- Player may transfer between all career types<br />
- Added dedicated bomber squadrons<br />
- Boghol 1<br />
- Boghol 5<br />
- 100 Squadron<br />
- 207 Squadron<br />
Bug Fixes:<br />
<br />
<a href="http://www.wingsofhonour.com/forums/ipboard/index.php?/files/file/6-rofcampaignzip/">Download RoFCampaign V8.0</a><br />
<br />
<br />
Further notes:<br />
Bomber/recon missions are still in their infancy. Much more can be done but even at this stage there should be some interesting missions. As a Gotha pilot you can not only bomb but also defend against enemy scouts. Two seaters will also cross your path. That should be even more interesting when the two seaters start to come out, as two seater vs. two seater combat will be a common event.<br />
<br />
<br />
Some planned upgrades:<br />
1. Vary targets for bombers - train stations, ships, bridges, etc. This is going to take alot of work as I will have to add these items in reasonable places.<br />
2. Add escorts for two seater flights. This will enhance all campaign, bomber, scout, or otherwise.<br />
3. Do active artillery spots with your arty bombarding their the target as you arrive.<br />
4. Try to do persistent damage. That will be difficult, but hopefully possible.<br />
5. More ground units. <br />
<br />
<div style="clear:left;text-align:left"><br /></div>
<a href="http://www.riseofflight.com/">Rise Of Flight Website</a>]]></description>
		<pubDate>Sun, 27 Feb 2011 18:59:58 +0000</pubDate>
		<guid>http://www.wingsofhonour.com/forums/ipboard/index.php?/topic/407-rise-of-flight-rofcampaign-80/</guid>
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